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* sk_effects.h - Classical Three-Dimensional Artwork for Qt 4
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* Copyright (c) 2008 Christoph Feck <christoph@maxiom.de>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SKULPTURE_EFFECTS_H
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#define SKULPTURE_EFFECTS_H 1
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/*-----------------------------------------------------------------------*/
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void filterRgbPixels(QRgb *rgb, int w, int h, int stride, int f);
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/*-----------------------------------------------------------------------*/
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#include <QtGui/QImage>
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static inline void filterImage(QImage &im, double f)
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filterRgbPixels((QRgb *) im.bits(), im.width(), im.height(), im.bytesPerLine() / sizeof(QRgb), int((1 << F_SHIFT) * f));
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static inline void blurImage(QImage &im, int radius)
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double f = 1.0 - exp(-2.3 / (radius + 1.0));
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/*-----------------------------------------------------------------------*/