1
<Type Name="FramebufferParameterName" FullName="MonoMac.OpenGL.FramebufferParameterName">
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<TypeSignature Language="C#" Value="public enum FramebufferParameterName" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed FramebufferParameterName extends System.Enum" />
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<AssemblyName>MonoMac</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<BaseTypeName>System.Enum</BaseTypeName>
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<summary>To be added.</summary>
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<remarks>To be added.</remarks>
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<Member MemberName="FramebufferAttachmentAlphaSize">
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<MemberSignature Language="C#" Value="FramebufferAttachmentAlphaSize" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentAlphaSize = int32(33301)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentBlueSize">
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<MemberSignature Language="C#" Value="FramebufferAttachmentBlueSize" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentBlueSize = int32(33300)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentColorEncoding">
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<MemberSignature Language="C#" Value="FramebufferAttachmentColorEncoding" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentColorEncoding = int32(33296)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentComponentType">
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<MemberSignature Language="C#" Value="FramebufferAttachmentComponentType" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentComponentType = int32(33297)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentDepthSize">
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<MemberSignature Language="C#" Value="FramebufferAttachmentDepthSize" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentDepthSize = int32(33302)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentGreenSize">
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<MemberSignature Language="C#" Value="FramebufferAttachmentGreenSize" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentGreenSize = int32(33299)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentLayered">
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<MemberSignature Language="C#" Value="FramebufferAttachmentLayered" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentLayered = int32(36263)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentObjectName">
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<MemberSignature Language="C#" Value="FramebufferAttachmentObjectName" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentObjectName = int32(36049)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentObjectNameExt">
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<MemberSignature Language="C#" Value="FramebufferAttachmentObjectNameExt" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentObjectNameExt = int32(36049)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentObjectType">
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<MemberSignature Language="C#" Value="FramebufferAttachmentObjectType" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentObjectType = int32(36048)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentObjectTypeExt">
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<MemberSignature Language="C#" Value="FramebufferAttachmentObjectTypeExt" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentObjectTypeExt = int32(36048)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentRedSize">
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<MemberSignature Language="C#" Value="FramebufferAttachmentRedSize" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentRedSize = int32(33298)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentStencilSize">
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<MemberSignature Language="C#" Value="FramebufferAttachmentStencilSize" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentStencilSize = int32(33303)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentTexture3DZoffsetExt">
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<MemberSignature Language="C#" Value="FramebufferAttachmentTexture3DZoffsetExt" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentTexture3DZoffsetExt = int32(36052)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentTextureCubeMapFace">
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<MemberSignature Language="C#" Value="FramebufferAttachmentTextureCubeMapFace" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentTextureCubeMapFace = int32(36051)" />
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<MemberType>Field</MemberType>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentTextureCubeMapFaceExt">
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<MemberSignature Language="C#" Value="FramebufferAttachmentTextureCubeMapFaceExt" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentTextureCubeMapFaceExt = int32(36051)" />
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<MemberType>Field</MemberType>
231
<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentTextureLayer">
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<MemberSignature Language="C#" Value="FramebufferAttachmentTextureLayer" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentTextureLayer = int32(36052)" />
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<MemberType>Field</MemberType>
245
<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentTextureLevel">
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<MemberSignature Language="C#" Value="FramebufferAttachmentTextureLevel" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentTextureLevel = int32(36050)" />
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<MemberType>Field</MemberType>
259
<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>
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<Member MemberName="FramebufferAttachmentTextureLevelExt">
269
<MemberSignature Language="C#" Value="FramebufferAttachmentTextureLevelExt" />
270
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.FramebufferParameterName FramebufferAttachmentTextureLevelExt = int32(36050)" />
271
<MemberType>Field</MemberType>
273
<AssemblyVersion>0.0.0.0</AssemblyVersion>
276
<ReturnType>MonoMac.OpenGL.FramebufferParameterName</ReturnType>
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<summary>To be added.</summary>