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  • Committer: Package Import Robot
  • Author(s): Jo Shields
  • Date: 2012-05-27 18:08:20 UTC
  • mfrom: (1.8.5) (1.5.8 sid)
  • Revision ID: package-import@ubuntu.com-20120527180820-f1ub6lhg0s50wci1
Tags: 3.0.2+dfsg-3
* [fcecfe7] Fix monodevelop-core-addins.pc.in to point to actual 
  installed location of assemblies.
* [26e1a07] DebSrc 3.0 does not support Quilt's -p parameter, so 
  manually adjust the path in the patch file.

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Microsoft Visual Studio Solution File, Format Version 11.00
 
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# Visual Studio 2010
 
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GLSLShader", "GLSLShader.csproj", "{15E135C5-055E-4906-9407-B4F8079DFD13}"
 
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EndProject
 
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Global
 
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        GlobalSection(SolutionConfigurationPlatforms) = preSolution
 
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                Debug|Any CPU = Debug|Any CPU
 
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                Release|Any CPU = Release|Any CPU
 
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                Distribution|Any CPU = Distribution|Any CPU
 
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        EndGlobalSection
 
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        GlobalSection(ProjectConfigurationPlatforms) = postSolution
 
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                {15E135C5-055E-4906-9407-B4F8079DFD13}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 
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                {15E135C5-055E-4906-9407-B4F8079DFD13}.Debug|Any CPU.Build.0 = Debug|Any CPU
 
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                {15E135C5-055E-4906-9407-B4F8079DFD13}.Release|Any CPU.ActiveCfg = Release|Any CPU
 
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                {15E135C5-055E-4906-9407-B4F8079DFD13}.Release|Any CPU.Build.0 = Release|Any CPU
 
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        EndGlobalSection
 
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        GlobalSection(MonoDevelopProperties) = preSolution
 
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                StartupItem = GLSLShader.csproj
 
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        EndGlobalSection
 
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EndGlobal