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#include <base/system.h>
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#include "e_network_internal.h"
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NETCLIENT *netclient_open(NETADDR bindaddr, int flags)
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NETCLIENT *client = (NETCLIENT *)mem_alloc(sizeof(NETCLIENT), 1);
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mem_zero(client, sizeof(NETCLIENT));
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client->socket = net_udp_create(bindaddr);
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conn_init(&client->conn, client->socket);
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int netclient_close(NETCLIENT *c)
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/* TODO: implement me */
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int netclient_disconnect(NETCLIENT *c, const char *reason)
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dbg_msg("netclient", "disconnected. reason=\"%s\"", reason);
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conn_disconnect(&c->conn, reason);
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int netclient_update(NETCLIENT *c)
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conn_update(&c->conn);
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if(c->conn.state == NET_CONNSTATE_ERROR)
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netclient_disconnect(c, conn_error(&c->conn));
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int netclient_connect(NETCLIENT *c, NETADDR *addr)
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conn_connect(&c->conn, addr);
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int netclient_error_string_reset(NETCLIENT *c)
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mem_zero(c->conn.error_string, sizeof(c->conn.error_string));
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int netclient_recv(NETCLIENT *c, NETCHUNK *chunk)
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/* check for a chunk */
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if(recvinfo_fetch_chunk(&c->recv, chunk))
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/* TODO: empty the recvinfo */
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bytes = net_udp_recv(c->socket, &addr, c->recv.buffer, NET_MAX_PACKETSIZE);
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/* no more packets for now */
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if(unpack_packet(c->recv.buffer, bytes, &c->recv.data) == 0)
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if(c->recv.data.flags&NET_PACKETFLAG_CONNLESS)
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chunk->flags = NETSENDFLAG_CONNLESS;
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chunk->client_id = -1;
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chunk->address = addr;
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chunk->data_size = c->recv.data.data_size;
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chunk->data = c->recv.data.chunk_data;
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if(conn_feed(&c->conn, &c->recv.data, &addr))
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recvinfo_start(&c->recv, &addr, &c->conn, 0);
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int netclient_send(NETCLIENT *c, NETCHUNK *chunk)
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if(chunk->data_size >= NET_MAX_PAYLOAD)
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dbg_msg("netclient", "chunk payload too big. %d. dropping chunk", chunk->data_size);
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if(chunk->flags&NETSENDFLAG_CONNLESS)
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/* send connectionless packet */
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send_packet_connless(c->socket, &chunk->address, chunk->data, chunk->data_size);
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dbg_assert(chunk->client_id == 0, "errornous client id");
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if(chunk->flags&NETSENDFLAG_VITAL)
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f = NET_CHUNKFLAG_VITAL;
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conn_queue_chunk(&c->conn, f, chunk->data_size, chunk->data);
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if(chunk->flags&NETSENDFLAG_FLUSH)
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conn_flush(&c->conn);
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int netclient_state(NETCLIENT *c)
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if(c->conn.state == NET_CONNSTATE_ONLINE)
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return NETSTATE_ONLINE;
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if(c->conn.state == NET_CONNSTATE_OFFLINE)
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return NETSTATE_OFFLINE;
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return NETSTATE_CONNECTING;
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int netclient_flush(NETCLIENT *c)
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return conn_flush(&c->conn);
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int netclient_gotproblems(NETCLIENT *c)
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if(time_get() - c->conn.last_recv_time > time_freq())
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void netclient_stats(NETCLIENT *c, NETSTATS *stats)
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*stats = c->conn.stats;
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const char *netclient_error_string(NETCLIENT *c)
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return conn_error(&c->conn);