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.\" $XFree86: xc/programs/Xserver/hw/xfree86/drivers/nv/nv.man,v 1.30 2006/06/16 00:19:32 mvojkovi Exp $
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.\" shorthand for double quote that works everywhere.
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.TH NV __drivermansuffix__ __vendorversion__
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nv \- NVIDIA video driver
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.B "Section \*qDevice\*q"
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.BI " Identifier \*q" devname \*q
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is an __xservername__ driver for NVIDIA video cards. The driver supports 2D
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acceleration and provides support for the following framebuffer depths:
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8, 15, 16 (except Riva128) and 24. All
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visual types are supported for depth 8, TrueColor and DirectColor
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visuals are supported for the other depths with the exception of
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the Riva128 which only supports TrueColor in the higher depths.
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.SH SUPPORTED HARDWARE
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driver supports PCI, PCI-Express and AGP video cards based on the following NVIDIA chips:
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.B GeForce 256, QUADRO
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.B GeForce3, QUADRO DCC
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NV17, NV18, NV25, NV28
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.B GeForce FX, QUADRO FX
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NV30, NV31, NV34, NV35, NV36, NV37, NV38
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NV40, NV41, NV43, NV44, NV45, C51
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.SH CONFIGURATION DETAILS
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Please refer to __xconfigfile__(__filemansuffix__) for general configuration
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details. This section only covers configuration details specific to this
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The driver auto-detects the chipset type and the amount of video memory
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present for all chips.
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.BI "Option \*qHWCursor\*q \*q" boolean \*q
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Enable or disable the HW cursor. Default: on.
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.BI "Option \*qNoAccel\*q \*q" boolean \*q
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Disable or enable acceleration. Default: acceleration is enabled.
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.BI "Option \*qUseFBDev\*q \*q" boolean \*q
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Enable or disable use of an OS-specific fb interface (and is not supported
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on all OSs). See fbdevhw(__drivermansuffix__) for further information.
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.BI "Option \*qCrtcNumber\*q \*q" integer \*q
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Many graphics cards with NVIDIA chips have two video outputs.
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The driver attempts to autodetect
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which one the monitor is connected to. In the case that autodetection picks
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the wrong one, this option may be used to force usage of a particular output.
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The options are "0" or "1".
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Default: autodetected.
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.BI "Option \*qFlatPanel\*q \*q" boolean \*q
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The driver usually can autodetect the presence of a digital flat panel. In
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the case that this fails, this option can be used to force the driver to
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treat the attached device as a digital flat panel. With this
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driver, a digital flat panel will work only if it was POSTed by the BIOS,
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must have booted to the panel. If you have a dual head card
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you may also need to set the option CrtcNumber described above.
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Default: autodetected.
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.BI "Option \*qFPDither\*q \*q" boolean \*q
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Many digital flat panels (particularly ones on laptops) have only 6 bits
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per component color resolution.
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This option tells the driver to dither from 8 bits per component to 6 before
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the flat panel truncates it.
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.BI "Option \*qFPScale\*q \*q" boolean \*q
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Supported only on GeForce4 and newer chips, this option
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tells to the driver to scale lower resolutions up to the flat panel's native
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resolution. Default: on.
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.BI "Option \*qScalingMode\*q \*q" string \*q
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Only for the randr-1.2 driver, this allows to set the DFP scaling mode.
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The options are "fullscreen", "aspect", "noscale" and "panel". Default: "aspect".
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.BI "Option \*qRotate\*q \*qCW\*q"
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.BI "Option \*qRotate\*q \*qCCW\*q"
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Rotate the display clockwise or counterclockwise. This mode is unaccelerated.
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Default: no rotation.
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Note: The Resize and Rotate extension will be disabled if the Rotate "CW" or
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Rotate "CCW" options are used.
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.BI "Option \*qRotate\*q \*qRandR\*q"
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Enable rotation of the screen using the Resize and Rotate extension.
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This mode is unaccelerated.
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Default: no rotation support.
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.BI "Option \*qShadowFB\*q \*q" boolean \*q
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Enable or disable use of the shadow framebuffer layer. Default: off.
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__xservername__(__appmansuffix__), __xconfigfile__(__filemansuffix__), xorgconfig(__appmansuffix__), Xserver(__appmansuffix__), X(__miscmansuffix__)
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Authors include: David McKay, Jarno Paananen, Chas Inman, Dave Schmenk,
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NOTICE TO USER: The source code is copyrighted under U.S. and
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international laws. Users and possessors of this source code are
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hereby granted a nonexclusive, royalty-free copyright license to
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use this code in individual and commercial software.
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Any use of this source code must include, in the user documentation and
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internal comments to the code, notices to the end user as follows:
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Copyright 1993-2003 NVIDIA, Corporation. All rights reserved.
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NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY
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OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS"
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WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPORATION
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DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT,
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AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL
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NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
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OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.
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U.S. Government End Users. This source code is a "commercial
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item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995),
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consisting of "commercial computer software" and "commercial
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computer software documentation," as such terms are used in
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48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
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only as a commercial end item. Consistent with 48 C.F.R.
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12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995),
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all U.S. Government End Users acquire the source code with only
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those rights set forth herein.