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* Copyright 2007 Nouveau Project
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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#ifndef __NV30_SHADERS_H__
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#define __NV30_SHADERS_H__
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#define NV_SHADER_MAX_PROGRAM_LENGTH 256
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#include "nv_include.h"
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typedef struct nv_shader {
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uint32_t data[NV_SHADER_MAX_PROGRAM_LENGTH];
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void NV40_LoadVtxProg(ScrnInfoPtr pScrn, nv_shader_t *shader);
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void NV40_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader);
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void NV30_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader);
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/*******************************************************************************
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* NV40/G70 vertex shaders
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nv_shader_t nv40_vp_exa_render;
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nv_shader_t nv40_vp_video;
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/*******************************************************************************
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* NV30/NV40/G70 fragment shaders
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nv_shader_t nv30_fp_pass_col0;
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nv_shader_t nv30_fp_pass_tex0;
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nv_shader_t nv30_fp_composite_mask;
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nv_shader_t nv30_fp_composite_mask_sa_ca;
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nv_shader_t nv30_fp_composite_mask_ca;
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nv_shader_t nv30_fp_yv12_bicubic;
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nv_shader_t nv30_fp_yv12_bilinear;
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nv_shader_t nv40_fp_yv12_bicubic;