486
476
// assign material + flags to new dm
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// if there's no faces in original dm, keep materials and flags unchanged
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// switch, abort background rendering when fluidsim mesh is missing
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const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
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int elevel = atoi(getenv(strEnvName2));
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printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile);