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# Microsoft Developer Studio Generated NMAKE File, Based on sounddrv.dsp
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CFG=sounddrv - Win32 Release
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!MESSAGE No configuration specified. Defaulting to sounddrv - Win32 Release.
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!IF "$(CFG)" != "sounddrv - Win32 Release" && "$(CFG)" != "sounddrv - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "sounddrv.mak" CFG="sounddrv - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "sounddrv - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "sounddrv - Win32 Debug" (based on "Win32 (x86) Static Library")
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!ERROR An invalid configuration is specified.
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!IF "$(OS)" == "Windows_NT"
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!IF "$(CFG)" == "sounddrv - Win32 Release"
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OUTDIR=.\libs\sounddrv\Release
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INTDIR=.\libs\sounddrv\Release
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OutDir=.\libs\sounddrv\Release
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ALL : "$(OUTDIR)\sounddrv.lib"
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-@erase "$(INTDIR)\soundaiff.obj"
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-@erase "$(INTDIR)\sounddummy.obj"
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-@erase "$(INTDIR)\sounddump.obj"
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-@erase "$(INTDIR)\soundfs.obj"
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-@erase "$(INTDIR)\soundiff.obj"
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-@erase "$(INTDIR)\soundmovie.obj"
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-@erase "$(INTDIR)\soundvoc.obj"
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-@erase "$(INTDIR)\soundwav.obj"
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-@erase "$(INTDIR)\soundwmm.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\sounddrv.lib"
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MD /W3 /GX /O2 /I ".\\" /I "..\\" /I "..\..\..\\" /D "WIN32" /D "WINMIPS" /D "IDE_COMPILE" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\sounddrv.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\sounddrv.bsc"
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\sounddrv.lib"
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"$(INTDIR)\soundaiff.obj" \
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"$(INTDIR)\sounddummy.obj" \
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"$(INTDIR)\sounddump.obj" \
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"$(INTDIR)\soundfs.obj" \
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"$(INTDIR)\soundiff.obj" \
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"$(INTDIR)\soundmovie.obj" \
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"$(INTDIR)\soundvoc.obj" \
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"$(INTDIR)\soundwav.obj" \
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"$(INTDIR)\soundwmm.obj"
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"$(OUTDIR)\sounddrv.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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!ELSEIF "$(CFG)" == "sounddrv - Win32 Debug"
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OUTDIR=.\libs\sounddrv\Debug
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INTDIR=.\libs\sounddrv\Debug
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# Begin Custom Macros
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OutDir=.\libs\sounddrv\Debug
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ALL : "$(OUTDIR)\sounddrv.lib"
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-@erase "$(INTDIR)\soundaiff.obj"
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-@erase "$(INTDIR)\sounddummy.obj"
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-@erase "$(INTDIR)\sounddump.obj"
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-@erase "$(INTDIR)\soundfs.obj"
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-@erase "$(INTDIR)\soundiff.obj"
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-@erase "$(INTDIR)\soundmovie.obj"
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-@erase "$(INTDIR)\soundvoc.obj"
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-@erase "$(INTDIR)\soundwav.obj"
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-@erase "$(INTDIR)\soundwmm.obj"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\sounddrv.lib"
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MDd /W3 /GX /Z7 /Od /I ".\\" /I "..\\" /I "..\..\..\\" /D "WIN32" /D "WINMIPS" /D "IDE_COMPILE" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\sounddrv.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
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.cpp{$(INTDIR)}.obj :
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.cxx{$(INTDIR)}.obj :
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.cpp{$(INTDIR)}.sbr :
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.cxx{$(INTDIR)}.sbr :
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\sounddrv.bsc"
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\sounddrv.lib"
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"$(INTDIR)\soundaiff.obj" \
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"$(INTDIR)\sounddummy.obj" \
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"$(INTDIR)\sounddump.obj" \
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"$(INTDIR)\soundfs.obj" \
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"$(INTDIR)\soundiff.obj" \
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"$(INTDIR)\soundmovie.obj" \
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"$(INTDIR)\soundvoc.obj" \
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"$(INTDIR)\soundwav.obj" \
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"$(INTDIR)\soundwmm.obj"
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"$(OUTDIR)\sounddrv.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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!IF "$(CFG)" == "sounddrv - Win32 Release" || "$(CFG)" == "sounddrv - Win32 Debug"
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SOURCE=..\..\..\sounddrv\soundaiff.c
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"$(INTDIR)\soundaiff.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\sounddummy.c
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"$(INTDIR)\sounddummy.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\sounddump.c
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"$(INTDIR)\sounddump.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\soundfs.c
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"$(INTDIR)\soundfs.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\soundiff.c
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"$(INTDIR)\soundiff.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\soundmovie.c
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"$(INTDIR)\soundmovie.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\soundvoc.c
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"$(INTDIR)\soundvoc.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\soundwav.c
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"$(INTDIR)\soundwav.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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SOURCE=..\..\..\sounddrv\soundwmm.c
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"$(INTDIR)\soundwmm.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)