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#include <clutter/clutter.h>
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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clicked_cb (ClutterClickAction *action,
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g_print ("Pointer button %d clicked on actor %s\n",
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clutter_click_action_get_button (action),
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clutter_actor_get_name (actor));
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ClutterAction *action1;
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ClutterAction *action2;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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stage = clutter_stage_new ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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actor1 = clutter_actor_new ();
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clutter_actor_set_name (actor1, "Red Button");
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clutter_actor_set_background_color (actor1, CLUTTER_COLOR_Red);
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clutter_actor_set_size (actor1, 100, 100);
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clutter_actor_set_reactive (actor1, TRUE);
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clutter_actor_set_position (actor1, 50, 150);
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clutter_actor_add_child (stage, actor1);
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actor2 = clutter_actor_new ();
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clutter_actor_set_name (actor2, "Blue Button");
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clutter_actor_set_background_color (actor2, CLUTTER_COLOR_Blue);
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clutter_actor_set_size (actor2, 100, 100);
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clutter_actor_set_position (actor2, 250, 150);
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clutter_actor_set_reactive (actor2, TRUE);
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clutter_actor_add_child (stage, actor2);
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action1 = clutter_click_action_new ();
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clutter_actor_add_action (actor1, action1);
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action2 = clutter_click_action_new ();
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clutter_actor_add_action (actor2, action2);
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g_signal_connect (action1,
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G_CALLBACK (clicked_cb),
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g_signal_connect (action2,
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G_CALLBACK (clicked_cb),
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clutter_actor_show (stage);