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include (../../shared.pri)
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HEADERS = splat_pyramid.h point_based_renderer.h object.h pyramid_point_renderer_base.h dialog.h \
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pyramid_point_renderer.h pyramid_point_renderer_color.h
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SOURCES = splat_pyramid.cc point_based_renderer.cc object.cc pyramid_point_renderer_base.cc dialog.cpp \
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pyramid_point_renderer.cc pyramid_point_renderer_color.cc \
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TARGET = render_splatpyramid