1
shader_include_files = $(wildcard $(srcdir)/*.h)
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shader_source_files = $(wildcard $(srcdir)/*.sl)
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shader_binary_files = $(addprefix $(top_builddir)/shaders/,$(notdir $(shader_source_files:.sl=.slx)))
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$(top_builddir)/aqsl/aqsl $< -o $@
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shadersdir = $(pkgdatadir)/shaders
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shaders_DATA = $(shader_include_files) $(shader_source_files) $(shader_binary_files)
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all-local: $(shader_binary_files)
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EXTRA_DIST = $(shader_include_files) $(shader_source_files)