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#ifndef INCLUDED_AUDIOIO_CLIP_SEQUENCER_H
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#define INCLUDED_AUDIOIO_CLIP_SEQUENCER_H
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#include "audioio-seqbase.h"
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* Audio clip sequencer class. Allows to loop, play parts
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* of, and play files at a specific moment of time.
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* Related design patterns:
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* @author Kai Vehmanen
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class AUDIO_CLIP_SEQUENCER : public AUDIO_SEQUENCER_BASE {
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enum { cseq_none = 0, cseq_loop = 1, cseq_select = 2, cseq_play_at = 3 };
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/** @name Public functions */
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AUDIO_CLIP_SEQUENCER (void);
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virtual ~AUDIO_CLIP_SEQUENCER(void);
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/** @name Reimplemented functions from ECA_OBJECT */
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virtual std::string name(void) const { return("Audio clip sequencer"); }
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virtual std::string description(void) const { return("Audio clip sequencer. Supports looping and slicing of audio file segments."); }
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/** @name Reimplemented functions from DYNAMIC_PARAMETERS<string> */
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virtual std::string parameter_names(void) const;
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virtual void set_parameter(int param, string value);
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virtual string get_parameter(int param) const;
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/** @name Reimplemented functions from DYNAMIC_OBJECT<string> */
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virtual AUDIO_CLIP_SEQUENCER* clone(void) const;
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virtual AUDIO_CLIP_SEQUENCER* new_expr(void) const { return new AUDIO_CLIP_SEQUENCER(); }
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/** @name Reimplemented functions from ECA_AUDIO_POSITION */
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/** @name Reimplemented functions from AUDIO_IO */
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virtual void open(void) throw(AUDIO_IO::SETUP_ERROR&);
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virtual void close(void);
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/** @name New functions */
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mutable std::vector<std::string> params_rep;
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int child_param_offset_rep;
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AUDIO_CLIP_SEQUENCER& operator=(const AUDIO_CLIP_SEQUENCER& x) { return *this; }
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AUDIO_CLIP_SEQUENCER (const AUDIO_CLIP_SEQUENCER& x) { }