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#ifndef INCLUDED_AUDIOIO_DB_CLIENT_H
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#define INCLUDED_AUDIOIO_DB_CLIENT_H
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#include "audioio-proxy.h"
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#include "audioio-db-server.h"
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* Client class for double-buffering providing
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* additional layer of buffering for objects
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* derived from AUDIO_IO.
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* The buffering subsystem has been optimized for
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* reliable streaming performance. Because of this some
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* operations like random seeks are considerably slower
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* than with direct access.
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* Related design patterns:
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* @author Kai Vehmanen
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class AUDIO_IO_DB_CLIENT : public AUDIO_IO_PROXY {
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/** @name Public functions */
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AUDIO_IO_DB_CLIENT (AUDIO_IO_DB_SERVER *pserver, AUDIO_IO* aobject, bool transfer_ownership);
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virtual ~AUDIO_IO_DB_CLIENT(void);
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/** @name Reimplemented functions from ECA_OBJECT */
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virtual std::string name(void) const { return(string("DB => ") + child()->name()); }
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virtual std::string description(void) const { return(child()->description()); }
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/** @name Reimplemented functions from DYNAMIC_PARAMETERS<string> */
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/** @name Reimplemented functions from DYNAMIC_OBJECT<string> */
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AUDIO_IO_DB_CLIENT* clone(void) const { std::cerr << __FILE__ << ": Not implemented!" << std::endl; return 0; }
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AUDIO_IO_DB_CLIENT* new_expr(void) const { std::cerr << __FILE__ << ": Not implemented!" << std::endl; return 0; }
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/** @name Reimplemented functions from ECA_AUDIO_POSITION */
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virtual SAMPLE_SPECS::sample_pos_t seek_position(SAMPLE_SPECS::sample_pos_t pos);
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/** @name Reimplemented functions from AUDIO_IO_BARRIER */
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virtual void start_io(void);
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virtual void stop_io(void);
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/** @name Reimplemented functions from AUDIO_IO */
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virtual void read_buffer(SAMPLE_BUFFER* sbuf);
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virtual void write_buffer(SAMPLE_BUFFER* sbuf);
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virtual void open(void) throw(AUDIO_IO::SETUP_ERROR&);
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virtual void close(void);
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virtual bool finished(void) const;
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AUDIO_IO_DB_SERVER* pserver_repp;
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AUDIO_IO_DB_BUFFER* pbuffer_repp;
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AUDIO_IO_DB_CLIENT& operator=(const AUDIO_IO_DB_CLIENT& x) { return *this; }
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AUDIO_IO_DB_CLIENT (const AUDIO_IO_DB_CLIENT& x) { }
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void fetch_initial_child_data(void);
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bool pause_db_server_if_running(void);
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void restore_db_server_state(bool was_running);