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//========================================================================
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// Mapping from character codes to Unicode.
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// Copyright 2001-2003 Glyph & Cog, LLC
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//========================================================================
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#ifndef CHARCODETOUNICODE_H
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#define CHARCODETOUNICODE_H
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#ifdef USE_GCC_PRAGMAS
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#include "CharTypes.h"
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struct CharCodeToUnicodeString;
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//------------------------------------------------------------------------
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class CharCodeToUnicode {
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// Read the CID-to-Unicode mapping for <collection> from the file
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// specified by <fileName>. Sets the initial reference count to 1.
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// Returns NULL on failure.
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static CharCodeToUnicode *parseCIDToUnicode(GString *fileName,
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// Create a Unicode-to-Unicode mapping from the file specified by
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// <fileName>. Sets the initial reference count to 1. Returns NULL
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static CharCodeToUnicode *parseUnicodeToUnicode(GString *fileName);
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// Create the CharCode-to-Unicode mapping for an 8-bit font.
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// <toUnicode> is an array of 256 Unicode indexes. Sets the initial
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// reference count to 1.
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static CharCodeToUnicode *make8BitToUnicode(Unicode *toUnicode);
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// Parse a ToUnicode CMap for an 8- or 16-bit font.
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static CharCodeToUnicode *parseCMap(GString *buf, int nBits);
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// Parse a ToUnicode CMap for an 8- or 16-bit font, merging it into
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void mergeCMap(GString *buf, int nBits);
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// Return true if this mapping matches the specified <tagA>.
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GBool match(GString *tagA);
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// Set the mapping for <c>.
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void setMapping(CharCode c, Unicode *u, int len);
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// Map a CharCode to Unicode.
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int mapToUnicode(CharCode c, Unicode *u, int size);
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// Return the mapping's length, i.e., one more than the max char
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// code supported by the mapping.
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CharCode getLength() { return mapLen; }
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void parseCMap1(int (*getCharFunc)(void *), void *data, int nBits);
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void addMapping(CharCode code, char *uStr, int n, int offset);
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CharCodeToUnicode(GString *tagA);
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CharCodeToUnicode(GString *tagA, Unicode *mapA,
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CharCode mapLenA, GBool copyMap,
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CharCodeToUnicodeString *sMapA,
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int sMapLenA, int sMapSizeA);
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CharCodeToUnicodeString *sMap;
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int sMapLen, sMapSize;
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//------------------------------------------------------------------------
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class CharCodeToUnicodeCache {
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CharCodeToUnicodeCache(int sizeA);
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~CharCodeToUnicodeCache();
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// Get the CharCodeToUnicode object for <tag>. Increments its
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// reference count; there will be one reference for the cache plus
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// one for the caller of this function. Returns NULL on failure.
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CharCodeToUnicode *getCharCodeToUnicode(GString *tag);
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// Insert <ctu> into the cache, in the most-recently-used position.
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void add(CharCodeToUnicode *ctu);
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CharCodeToUnicode **cache;