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  • Committer: Package Import Robot
  • Author(s): Nicolas Boulenguez
  • Date: 2011-12-22 00:22:39 UTC
  • mfrom: (1.2.2)
  • Revision ID: package-import@ubuntu.com-20111222002239-pr3upeupp4jw1psp
Tags: 1.76-1
* New upstream.
* watch: scan upstream stable releases instead of dev snapshots.
* control: use default gobjc instead of explicit 4.6.
* rules: use dpkg-dev build flags.

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Lines of Context:
 
1
{
 
2
        oolite_shader_test_suite_base =
 
3
        {
 
4
                is_template = yes;
 
5
                
 
6
                ai_type = "dumbAI.plist";
 
7
                bounty = 0;
 
8
                cargo_type = "CARGO_NOT_CARGO";
 
9
                max_flight_speed = 0;
 
10
                scan_class = "CLASS_ROCK";
 
11
                model = "ahruman-test-cube.dat";
 
12
                name = "Shader test object";
 
13
                
 
14
                materials =
 
15
                {
 
16
                        "cube-face" =
 
17
                        {
 
18
                                diffuse_map = "";
 
19
                                diffuse_color = redColor;
 
20
                        };
 
21
                };
 
22
        };
 
23
        
 
24
        oolite_shader_test_suite_1 =
 
25
        {
 
26
                like_ship = "oolite_shader_test_suite_base";
 
27
                roles = "oolite_shader_test_suite_1";
 
28
                
 
29
                shaders =
 
30
                {
 
31
                        "cube-face" =
 
32
                        {
 
33
                                diffuse_map = "oolite_shader_test_suite_1_diffuse.png";
 
34
                        };
 
35
                };
 
36
                
 
37
                script_info =
 
38
                {
 
39
                        oolite_material_test_suite_label = "diffuse_map";
 
40
                };
 
41
        };
 
42
        
 
43
        oolite_shader_test_suite_2 =
 
44
        {
 
45
                like_ship = "oolite_shader_test_suite_base";
 
46
                roles = "oolite_shader_test_suite_2";
 
47
                
 
48
                shaders =
 
49
                {
 
50
                        "cube-face" =
 
51
                        {
 
52
                                diffuse_map = "oolite_shader_test_suite_diffuse_blank.png";
 
53
                                emission_modulate_color = (140, 255, 140);
 
54
                                emission_map = "oolite_shader_test_suite_2_emission.png";
 
55
                        };
 
56
                };
 
57
                
 
58
                script_info =
 
59
                {
 
60
                        oolite_material_test_suite_label = "diffuse_map + emission_map";
 
61
                };
 
62
        };
 
63
        
 
64
        oolite_shader_test_suite_3 =
 
65
        {
 
66
                like_ship = "oolite_shader_test_suite_base";
 
67
                roles = "oolite_shader_test_suite_3";
 
68
                
 
69
                shaders =
 
70
                {
 
71
                        "cube-face" =
 
72
                        {
 
73
                                diffuse_map = "";
 
74
                                diffuse_color = (129, 129, 129);
 
75
                                emission_map = "oolite_shader_test_suite_3_emission.png";
 
76
                                emission_modulate_color = (140, 255, 140);
 
77
                        };
 
78
                };
 
79
                
 
80
                script_info =
 
81
                {
 
82
                        oolite_material_test_suite_label = "emission_map only";
 
83
                };
 
84
        };
 
85
        
 
86
        oolite_shader_test_suite_4 =
 
87
        {
 
88
                like_ship = "oolite_shader_test_suite_base";
 
89
                roles = "oolite_shader_test_suite_4";
 
90
                
 
91
                shaders =
 
92
                {
 
93
                        "cube-face" =
 
94
                        {
 
95
                                diffuse_map = "oolite_shader_test_suite_4_diffuse.png";
 
96
                                illumination_map = "oolite_shader_test_suite_illumination.png";
 
97
                                illumination_modulate_color = (180, 180, 200);
 
98
                        };
 
99
                };
 
100
                
 
101
                script_info =
 
102
                {
 
103
                        oolite_material_test_suite_label = "diffuse_map + illumination_map";
 
104
                };
 
105
        };
 
106
        
 
107
        oolite_shader_test_suite_5 =
 
108
        {
 
109
                like_ship = "oolite_shader_test_suite_base";
 
110
                roles = "oolite_shader_test_suite_5";
 
111
                
 
112
                shaders =
 
113
                {
 
114
                        "cube-face" =
 
115
                        {
 
116
                                diffuse_map = "";
 
117
                                diffuse_color = (129, 129, 129);
 
118
                                illumination_map = "oolite_shader_test_suite_5_illumination.png";
 
119
                                illumination_modulate_color = (180, 180, 200);
 
120
                        };
 
121
                };
 
122
                
 
123
                script_info =
 
124
                {
 
125
                        oolite_material_test_suite_label = "illumination_map only";
 
126
                };
 
127
        };
 
128
        
 
129
        oolite_shader_test_suite_6 =
 
130
        {
 
131
                like_ship = "oolite_shader_test_suite_base";
 
132
                roles = "oolite_shader_test_suite_6";
 
133
                
 
134
                shaders =
 
135
                {
 
136
                        "cube-face" =
 
137
                        {
 
138
                                diffuse_map = "oolite_shader_test_suite_6_diffuse.png";
 
139
                                emission_map = "oolite_shader_test_suite_emission_ring.png";
 
140
                                emission_modulate_color = (140, 255, 140);
 
141
                                illumination_map = "oolite_shader_test_suite_illumination.png";
 
142
                                illumination_modulate_color = (180, 180, 200);
 
143
                        };
 
144
                };
 
145
                
 
146
                script_info =
 
147
                {
 
148
                        oolite_material_test_suite_label = "diffuse_map + emission_map + illumination_map";
 
149
                };
 
150
        };
 
151
        
 
152
        oolite_shader_test_suite_7 =
 
153
        {
 
154
                like_ship = "oolite_shader_test_suite_base";
 
155
                roles = "oolite_shader_test_suite_7";
 
156
                
 
157
                shaders =
 
158
                {
 
159
                        "cube-face" =
 
160
                        {
 
161
                                diffuse_map = "oolite_shader_test_suite_7_diffuse.png";
 
162
                                emission_and_illumination_map = "oolite_shader_test_suite_emission_and_illumination.png";
 
163
                                emission_modulate_color = (140, 255, 140);
 
164
                                illumination_modulate_color = (180, 180, 200);
 
165
                        };
 
166
                };
 
167
                
 
168
                script_info =
 
169
                {
 
170
                        oolite_material_test_suite_label = "diffuse_map + emission_and_illumination_map";
 
171
                };
 
172
        };
 
173
        
 
174
        oolite_shader_test_suite_8 =
 
175
        {
 
176
                like_ship = "oolite_shader_test_suite_base";
 
177
                roles = "oolite_shader_test_suite_8";
 
178
                
 
179
                shaders =
 
180
                {
 
181
                        "cube-face" =
 
182
                        {
 
183
                                diffuse_map = "oolite_shader_test_suite_8_diffuse.png";
 
184
                                normal_map = "oolite_shader_test_suite_normal.png";
 
185
                        };
 
186
                };
 
187
                
 
188
                script_info =
 
189
                {
 
190
                        oolite_material_test_suite_label = "diffuse_map + normal_map";
 
191
                };
 
192
        };
 
193
        
 
194
        oolite_shader_test_suite_9 =
 
195
        {
 
196
                like_ship = "oolite_shader_test_suite_base";
 
197
                roles = "oolite_shader_test_suite_9";
 
198
                
 
199
                shaders =
 
200
                {
 
201
                        "cube-face" =
 
202
                        {
 
203
                                diffuse_map = "oolite_shader_test_suite_9_diffuse.png";
 
204
                                normal_and_parallax_map = "oolite_shader_test_suite_normal_and_parallax.png";
 
205
                                parallax_scale = -0.04;
 
206
                        };
 
207
                };
 
208
                
 
209
                script_info =
 
210
                {
 
211
                        oolite_material_test_suite_label = "diffuse_map + normal_and_parallax_map";
 
212
                };
 
213
        };
 
214
        
 
215
        oolite_shader_test_suite_10 =
 
216
        {
 
217
                like_ship = "oolite_shader_test_suite_base";
 
218
                roles = "oolite_shader_test_suite_10";
 
219
                
 
220
                shaders =
 
221
                {
 
222
                        "cube-face" =
 
223
                        {
 
224
                                diffuse_map = "";
 
225
                                diffuse_color = (129, 129, 129);
 
226
                                emission_map = "oolite_shader_test_suite_10_emission.png";
 
227
                                emission_modulate_color = (140, 255, 140);
 
228
                                normal_and_parallax_map = "oolite_shader_test_suite_normal_and_parallax.png";
 
229
                                parallax_scale = -0.04;
 
230
                        };
 
231
                };
 
232
                
 
233
                script_info =
 
234
                {
 
235
                        oolite_material_test_suite_label = "emission_map + normal_and_parallax_map";
 
236
                };
 
237
        };
 
238
        
 
239
        oolite_shader_test_suite_11 =
 
240
        {
 
241
                like_ship = "oolite_shader_test_suite_base";
 
242
                roles = "oolite_shader_test_suite_11";
 
243
                
 
244
                shaders =
 
245
                {
 
246
                        "cube-face" =
 
247
                        {
 
248
                                diffuse_map = "oolite_shader_test_suite_diffuse_blank.png";
 
249
                                emission_map = "oolite_shader_test_suite_11_emission.png";
 
250
                                emission_modulate_color = (140, 255, 140);
 
251
                                normal_and_parallax_map = "oolite_shader_test_suite_normal_and_parallax.png";
 
252
                                parallax_scale = -0.04;
 
253
                        };
 
254
                };
 
255
                
 
256
                script_info =
 
257
                {
 
258
                        oolite_material_test_suite_label = "diffuse_map + emission_map + normal_and_parallax_map";
 
259
                };
 
260
        };
 
261
        
 
262
        oolite_shader_test_suite_12 =
 
263
        {
 
264
                like_ship = "oolite_shader_test_suite_base";
 
265
                roles = "oolite_shader_test_suite_12";
 
266
                
 
267
                shaders =
 
268
                {
 
269
                        "cube-face" =
 
270
                        {
 
271
                                diffuse_map = "oolite_shader_test_suite_12_diffuse.png";
 
272
                                emission_map = "oolite_shader_test_suite_emission_ring.png";
 
273
                                emission_modulate_color = (140, 255, 140);
 
274
                                illumination_map = "oolite_shader_test_suite_illumination.png";
 
275
                                illumination_modulate_color = (180, 180, 200);
 
276
                                normal_and_parallax_map = "oolite_shader_test_suite_normal_and_parallax.png";
 
277
                                parallax_scale = -0.04;
 
278
                        };
 
279
                };
 
280
                
 
281
                script_info =
 
282
                {
 
283
                        oolite_material_test_suite_label = "diffuse_map + emission_map + illumination_map + normal_and_parallax_map";
 
284
                };
 
285
        };
 
286
        
 
287
        oolite_shader_test_suite_13 =
 
288
        {
 
289
                like_ship = "oolite_shader_test_suite_base";
 
290
                roles = "oolite_shader_test_suite_13";
 
291
                
 
292
                shaders =
 
293
                {
 
294
                        "cube-face" =
 
295
                        {
 
296
                                diffuse_map = "oolite_shader_test_suite_diffuse_blank.png";
 
297
                                specular_map = "oolite_shader_test_suite_13_specular.png";
 
298
                        };
 
299
                };
 
300
                
 
301
                script_info =
 
302
                {
 
303
                        oolite_material_test_suite_label = "diffuse_map + specular_map";
 
304
                };
 
305
        };
 
306
        
 
307
        oolite_shader_test_suite_14 =
 
308
        {
 
309
                like_ship = "oolite_shader_test_suite_base";
 
310
                roles = "oolite_shader_test_suite_14";
 
311
                
 
312
                shaders =
 
313
                {
 
314
                        "cube-face" =
 
315
                        {
 
316
                                diffuse_map = "";
 
317
                                diffuse_color = (129, 129, 129);
 
318
                                specular_map = "oolite_shader_test_suite_14_specular.png";
 
319
                        };
 
320
                };
 
321
                
 
322
                script_info =
 
323
                {
 
324
                        oolite_material_test_suite_label = "specular_map only";
 
325
                };
 
326
        };
 
327
        
 
328
        oolite_shader_test_suite_15 =
 
329
        {
 
330
                like_ship = "oolite_shader_test_suite_base";
 
331
                roles = "oolite_shader_test_suite_15";
 
332
                
 
333
                shaders =
 
334
                {
 
335
                        "cube-face" =
 
336
                        {
 
337
                                diffuse_map = "oolite_shader_test_suite_diffuse_blank.png";
 
338
                                emission_map = "oolite_shader_test_suite_15_emission.png";
 
339
                                emission_modulate_color = (140, 255, 140);
 
340
                                specular_map = "oolite_shader_test_suite_specular_blank.png";
 
341
                        };
 
342
                };
 
343
                
 
344
                script_info =
 
345
                {
 
346
                        oolite_material_test_suite_label = "diffuse_map + emission_map + specular_map";
 
347
                };
 
348
        };
 
349
        
 
350
        oolite_shader_test_suite_16 =
 
351
        {
 
352
                like_ship = "oolite_shader_test_suite_base";
 
353
                roles = "oolite_shader_test_suite_16";
 
354
                
 
355
                shaders =
 
356
                {
 
357
                        "cube-face" =
 
358
                        {
 
359
                                diffuse_map = "oolite_shader_test_suite_16_diffuse.png";
 
360
                                emission_map = "oolite_shader_test_suite_emission_ring.png";
 
361
                                emission_modulate_color = (140, 255, 140);
 
362
                                illumination_map = "oolite_shader_test_suite_illumination.png";
 
363
                                illumination_modulate_color = (180, 180, 200);
 
364
                                specular_map = "oolite_shader_test_suite_specular_blank_noring.png";
 
365
                                normal_and_parallax_map = "oolite_shader_test_suite_normal_and_parallax.png";
 
366
                                parallax_scale = -0.04;
 
367
                        };
 
368
                };
 
369
                
 
370
                script_info =
 
371
                {
 
372
                        oolite_material_test_suite_label = "diffuse_map + emission_map + illumination_map + normal_and_parallax_map + specular_map";
 
373
                };
 
374
        };
 
375
        
 
376
        oolite_non_shader_test_suite_1 =
 
377
        {
 
378
                like_ship = "oolite_shader_test_suite_base";
 
379
                roles = "oolite_non_shader_test_suite_1";
 
380
                
 
381
                materials =
 
382
                {
 
383
                        "cube-face" =
 
384
                        {
 
385
                                diffuse_map = "oolite_shader_test_suite_1_diffuse.png";
 
386
                        };
 
387
                };
 
388
                
 
389
                script_info =
 
390
                {
 
391
                        oolite_material_test_suite_label = "diffuse_map";
 
392
                };
 
393
        };
 
394
        
 
395
        oolite_non_shader_test_suite_2 =
 
396
        {
 
397
                like_ship = "oolite_shader_test_suite_base";
 
398
                roles = "oolite_non_shader_test_suite_2";
 
399
                
 
400
                materials =
 
401
                {
 
402
                        "cube-face" =
 
403
                        {
 
404
                                diffuse_map = "oolite_shader_test_suite_diffuse_blank.png";
 
405
                                emission_modulate_color = (160, 255, 160);
 
406
                                emission_map = "oolite_shader_test_suite_2_emission.png";
 
407
                        };
 
408
                };
 
409
                
 
410
                script_info =
 
411
                {
 
412
                        oolite_material_test_suite_label = "diffuse_map + emission_map";
 
413
                };
 
414
        };
 
415
        
 
416
        oolite_non_shader_test_suite_3 =
 
417
        {
 
418
                like_ship = "oolite_shader_test_suite_base";
 
419
                roles = "oolite_non_shader_test_suite_3";
 
420
                
 
421
                materials =
 
422
                {
 
423
                        "cube-face" =
 
424
                        {
 
425
                                diffuse_map = "";
 
426
                                diffuse_color = (129, 129, 129);
 
427
                                emission_map = "oolite_shader_test_suite_3_emission.png";
 
428
                                emission_modulate_color = (160, 255, 160);
 
429
                        };
 
430
                };
 
431
                
 
432
                script_info =
 
433
                {
 
434
                        oolite_material_test_suite_label = "emission_map only";
 
435
                };
 
436
        };
 
437
        
 
438
        oolite_non_shader_test_suite_4 =
 
439
        {
 
440
                like_ship = "oolite_shader_test_suite_base";
 
441
                roles = "oolite_non_shader_test_suite_4";
 
442
                
 
443
                materials =
 
444
                {
 
445
                        "cube-face" =
 
446
                        {
 
447
                                diffuse_map = "oolite_shader_test_suite_4_diffuse.png";
 
448
                                illumination_map = "oolite_shader_test_suite_illumination.png";
 
449
                                illumination_modulate_color = (180, 180, 200);
 
450
                        };
 
451
                };
 
452
                
 
453
                script_info =
 
454
                {
 
455
                        oolite_material_test_suite_label = "diffuse_map + illumination_map";
 
456
                };
 
457
        };
 
458
        
 
459
        oolite_non_shader_test_suite_5 =
 
460
        {
 
461
                like_ship = "oolite_shader_test_suite_base";
 
462
                roles = "oolite_non_shader_test_suite_5";
 
463
                
 
464
                materials =
 
465
                {
 
466
                        "cube-face" =
 
467
                        {
 
468
                                diffuse_map = "";
 
469
                                diffuse_color = (129, 129, 129);
 
470
                                illumination_map = "oolite_shader_test_suite_5_illumination.png";
 
471
                                illumination_modulate_color = (180, 180, 200);
 
472
                        };
 
473
                };
 
474
                
 
475
                script_info =
 
476
                {
 
477
                        oolite_material_test_suite_label = "illumination_map only";
 
478
                };
 
479
        };
 
480
        
 
481
        oolite_non_shader_test_suite_6 =
 
482
        {
 
483
                like_ship = "oolite_shader_test_suite_base";
 
484
                roles = "oolite_non_shader_test_suite_6";
 
485
                
 
486
                materials =
 
487
                {
 
488
                        "cube-face" =
 
489
                        {
 
490
                                diffuse_map = "oolite_shader_test_suite_6_diffuse.png";
 
491
                                emission_map = "oolite_shader_test_suite_emission_ring.png";
 
492
                                emission_modulate_color = (160, 255, 160);
 
493
                                illumination_map = "oolite_shader_test_suite_illumination.png";
 
494
                                illumination_modulate_color = (180, 180, 200);
 
495
                        };
 
496
                };
 
497
                
 
498
                script_info =
 
499
                {
 
500
                        oolite_material_test_suite_label = "diffuse_map + emission_map + illumination_map";
 
501
                };
 
502
        };
 
503
        
 
504
        oolite_non_shader_test_suite_7 =
 
505
        {
 
506
                like_ship = "oolite_shader_test_suite_base";
 
507
                roles = "oolite_non_shader_test_suite_7";
 
508
                
 
509
                materials =
 
510
                {
 
511
                        "cube-face" =
 
512
                        {
 
513
                                diffuse_map = "oolite_shader_test_suite_7_diffuse.png";
 
514
                                emission_and_illumination_map = "oolite_shader_test_suite_emission_and_illumination.png";
 
515
                                emission_modulate_color = (160, 255, 160);
 
516
                                illumination_modulate_color = (180, 180, 200);
 
517
                        };
 
518
                };
 
519
                
 
520
                script_info =
 
521
                {
 
522
                        oolite_material_test_suite_label = "diffuse_map + emission_and_illumination_map";
 
523
                };
 
524
        };
 
525
}