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To run the COLLADAMaya plug-in, you need a version of Autodesk Maya installed.
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Supported versions are:
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NOTE: The "YOUR_MAYA_PATH" used in the following section depends on your Maya
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version. Following environment variables to your Maya location are supported:
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You have to copy following files:
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- The COLLADAMaya.so file to your personal Maya plug-in directory.
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($YOUR_MAYA_PATH)/plug-ins
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- The openColladaExporterOpts.mel file to your Maya scripts directory.
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($YOUR_MAYA_PATH)/scripts
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- the openColladaImporterOpts.mel file to your Maya scripts directory.
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($YOUR_MAYA_PATH)/scripts
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You can also define a environment variable "MAYA_PLUG_IN_PATH" and put the
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so-file into the refered directory. Autodesk Maya will load the plug-ins
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from this directory too.
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When you start Autodesk Maya, go to the menu
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Window > Settings/Preferences > Plug-in Manager
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and load the plug-in "COLLADAMaya.so" from the extended list.
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Now you can export your maya scene into a COLLADA file.
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Maya plugin loader bug:
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-----------------------
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Maya error: "Failed to find COLLADA exporter"
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It's a known bug that sometimes in some maya versions maya don't recognoize the
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last converter on the list. To fix this, load a extra plug-in after the fact