2
- Internationalisation (i18n)
5
- Effect texture reference export (bind vertex)
8
- hlsl shader import / export
13
- path animation export
14
- skew (shear) animation import/export
15
(possible solution could be the animation formula from collada 1.5)
16
- clip animation import
18
- Physical scene import/export
20
- Subdivision surfaces import/export
24
- Splines import/export
26
- External references import/export (XREFs):
27
- write/read mutiple documents