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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2017 Widelands Development Team
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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"Project-Id-Version: Widelands svnVERSION\n"
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"Report-Msgid-Bugs-To: https://bugs.launchpad.net/widelands\n"
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"POT-Creation-Date: 2017-12-27 17:14+0000\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Language-Team: Arabic (https://www.transifex.com/widelands/teams/35159/ar/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:46
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msgid "Dismantle the unproductive buildings"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:48
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msgid "Dismantle Buildings"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:49
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"Dismantle all unproductive small buildings to get some resources for new "
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"buildings. Remember to check the messages and the building statistics for "
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"unproductive buildings."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:55
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msgid "Clear all unnecessary roads"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:57
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msgid "Clear Road Network"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:58
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msgid "Resolve the chaotic road network by clearing all unnecessary roads."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:64
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msgid "Find the construction plans for the farms"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:66
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msgid "Find Farm Construction Plans"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:67
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"Recover the construction plans for the farms. Search for them in the hills "
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"east of your border."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:73
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msgid "Build at least 3 lumberjack’s houses and 2 quarries"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:75
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msgid "Quarries and Lumberjacks"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:76
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"Build at least three lumberjack’s houses and two quarries to renew your "
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"building material supply chain."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:82
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msgid "Produce fish and rations"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:84
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msgid "Food Production"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:85
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msgid "Find and catch some fish. Afterwards, produce rations for your miners."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:91
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msgid "Replace the old and ineffective forester’s houses"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:93
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msgid "Build Two New Forester’s Houses"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:94
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"Replace the two forester’s houses by new ones to increase productivity."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:100
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msgid "Find the monastery in the north"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:102
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msgid "Find the Monastery"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:103
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"Find the monastery in the north to obtain the improved technology for your "
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"wheat production chain."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:108
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msgid "Deal with Julia to get the technology"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:110
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msgid "Diplomacy: Trade or War"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:111
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"Decide: Either collect 35 wheat and 15 wine for the goddess in your "
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"headquarters or conquer the monastery."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:116
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msgid "Train at least 3 heroes"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:118
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msgid "Hero Training"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:119
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msgid "Use your resources wisely to train at least three heroes."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:124
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msgid "Produce at least 10 tools"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:126
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msgid "Tool Production"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:127
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"Produce at least ten tools to improve your economy. Remember that you can "
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"control the production amount in the economy settings."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:132
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msgid "Recruit new soldiers"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:134
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msgid "New Soldier Recruiting"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:135
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"Recruit at least ten new soldiers in your barracks. Don’t forget to forge "
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"weapons and armor for them."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:141
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msgid "Defeat the Barbarians"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:143
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msgid "Defeat the Enemy"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:144
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msgid "End the Barbarian intrusion into your very own part of the world."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:150
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msgid "Build 2 charcoal kiln"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:152
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msgid "Build Two Charcoal Kilns"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:153
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"Build two charcoal kilns to support the iron industry. Remember to ensure a "
189
"constant log supply for them."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:159
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msgid "Increase your military strength by training your soldiers"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:161
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msgid "Training is Important"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:162
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"Train your soldiers hard and train them fast. You need to increase your "
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:168
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msgid "Build a training camp and upgrade the colosseum"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:170
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msgid "More Efficient Training Buildings"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:171
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msgid "Build a training camp and enhance your colosseum to an arena."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:182
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msgid "Home, Sweet Home"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:183
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:194
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:202
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:210
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msgid "Diary of Lutius"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:185
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"Finally, we managed to reach home. I am so glad to see our beautiful country"
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" again. I am really looking forward to a walk on our lovely coast and to "
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"hunting in our deep forests."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:188
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msgid "I expect that Saledus and Amalea are deeply delighted as well."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:193
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msgid "Tools, Tools, Tools"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:196
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"Praise the gods! We just ensured a constant tool supply. Now we should be "
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"able to expand our economy."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:201
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:551
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:597
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msgid "Military Strength"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:204
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"Thank the gods! Now we have everything prepared to fully train our soldiers."
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" We can increase our military strength at last."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:209
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msgid "The Battle is Won"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:212
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"Praise the gods, we have succeeded. We managed all the challenges that were "
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"imposed on us. We even expelled the Barbarians out of our country. However, "
275
"this was only one battle won, as we are still only at the brink of war. "
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"Let’s see what the future still holds for us."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:214
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"You have completed this mission. You may continue playing if you wish, "
282
"otherwise move on to the next mission."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:222
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:223
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msgid "Lutius is disappointed"
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#. TRANSLATORS: Lutius
294
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:225
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"Oh no! Amalea is right. In fact, I can’t see any productivity at all. And "
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"the road network seems to be completely in shambles as well. Who might be "
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"responsible for this chaos?"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:230
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msgid "Explanation Needed"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:231
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msgid "Lutius greets the official"
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#. TRANSLATORS: Lutius
310
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:233
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msgid "Ave! Who are you and what happened to our beautiful land?"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:238
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msgid "Difficult Times"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:239
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msgid "Lutius accepts the challenge"
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#. TRANSLATORS: Lutius
323
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:241
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"Mayor, we have to thank you for your efforts to safeguard our city. And we "
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"will do our very best to recover from the chaos. But unfortunately, this "
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"seems to be very difficult."
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#. TRANSLATORS: Lutius
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:244
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"I am really afraid, because we are completely unprepared should the "
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"Barbarians decide to attack us."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:252
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:253
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msgid "A high Fremil official is welcoming you…"
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#. TRANSLATORS: Marcus - Mayor of Fremil welcoming Lutius and explaining the
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:255
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"Ave Sire! The people and me are so glad to see you returning back home. We "
350
"really need some good leadership around here."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:257
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"As you have already noticed, things have gone terribly wrong around here "
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:262
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:263
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msgid "The official sighs deeply…"
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#. TRANSLATORS: Marcus - Mayor of Fremil welcoming Lutius and explaining the
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:265
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"Sire, let me start from the beginning. The king left Fremil a long time ago "
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"to fight the Barbarians. As this duty was demanding his full commitment, he "
373
"delegated the authority of running the city to his former secretary and "
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"instated him as his surrogate around here."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:267
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"But this was one of his worst decisions ever. The secretary got blinded by "
380
"his new power. His selfish instincts were as awful as his complete stupidity"
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" and inability to govern the city."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:269
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"After a while, the people discovered the truth and expelled the utter fool. "
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"Afterwards, they elected me as mayor of this city. However, recovering from "
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"the chaos seems to be a task too big for my abilities."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:277
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msgid "Amalea Looks Puzzled"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:278
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msgid "Amalea is doubtful…"
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#. TRANSLATORS: Amalea
400
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:280
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"Ave Saledus. On the one hand you are right, it really is a delight to see "
403
"our homeland again. But on the other hand. I have the impression that "
404
"something went deeply wrong here."
407
#. TRANSLATORS: Amalea
408
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:283
410
"Have a look at the economy. There is hardly any productivity at all. Whoever"
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" managed our country while we were absent created utter chaos. I’m not quite"
412
" sure how we can fix this, if at all possible."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:288
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msgid "Amalea Investigates"
419
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:289
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msgid "Amalea is nodding thoughtfully…"
423
#. TRANSLATORS: Amalea
424
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:291
426
"Lutius, in my opinion this will again be a very difficult challenge. But I’m"
427
" afraid that we’re doomed to manage this situation. To make things even "
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"worse, I was met with a nasty surprise at our warehouses: they’re all empty."
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" You can hardly find a grain of dust left in there: no wares, no tools, no "
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"workers and no soldiers either."
433
#. TRANSLATORS: Amalea
434
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:294
436
"So, first of all we need some building materials to start correcting the "
437
"mistakes made by the infamous secretary. I think we should try dismantling "
438
"unproductive small buildings to recover some building materials from them "
439
"and collect them in our headquarters. As far as I can see now, the "
440
"fishermen’s houses and the quarries don’t have any resources near them. The "
441
"lumberjacks’ houses and the well seem also to be inefficient or worn out."
444
#. TRANSLATORS: Amalea
445
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:297
447
"Additionally, we should restrict the input of all buildings which consume "
448
"any of our building materials to zero. Or maybe we could even pause the "
449
"production in all bigger buildings and get the workers some rest until we "
450
"have produced some of their input wares."
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:304
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msgid "Amalea has Bad News"
457
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:305
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msgid "Amalea recommends…"
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#. TRANSLATORS: Amalea
462
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:307
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"Brother, I'm really worried that I have to deliver bad news again. As you "
465
"can see, our farms aren’t producing anything and we can’t dismantle them. "
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"The only option is to destroy them."
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#. TRANSLATORS: Amalea
470
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:310
472
"This situation was caused by the sad fact that our people lost the "
473
"instructions on how to construct and operate farms. Therefore they have zero"
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" productivity and the constructors don’t know how to dismantle them either."
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#. TRANSLATORS: Amalea
478
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:313
480
"So, we urgently need to recover the plans regarding the construction and "
481
"operation of farms. One older constructor told me that they might have been "
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"concealed in a cave in the hills east of our border."
485
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:320
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msgid "Amalea Looks Confident"
489
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:321
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msgid "Amalea is more confident"
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#. TRANSLATORS: Amalea
494
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:323
496
"Lutius, now we are getting somewhere. As we have gained some construction "
497
"materials, we can start to rebuild our economy."
500
#. TRANSLATORS: Amalea
501
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:326
503
"First of all, we need more construction materials. So, we should build at "
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"least three lumberjacks’ houses and two quarries."
507
#. TRANSLATORS: Amalea
508
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:329
510
"Oh, before I forget, there is another task to accomplish. While our builders"
511
" are doing their job, somebody should clear up our road network. They are "
512
"leaving us no space to place the buildings that we need."
515
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:336
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msgid "Amalea is Somewhat Relieved"
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#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:337
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msgid "Amalea is giving a deep sigh…"
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#. TRANSLATORS: Amalea
524
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:339
526
"Praise the gods, Lutius! We have found the plans on how to build and operate"
530
#. TRANSLATORS: Amalea
531
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:342
533
"Now we can start building farms to produce the beer which our miners need so"
537
#. TRANSLATORS: Amalea
538
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:345
539
msgid "But I’m afraid that this problem hasn’t been the last in our economy."
542
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:351
543
msgid "Amalea has Good News"
546
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:352
547
msgid "Amalea smiles for the first time in weeks…"
550
#. TRANSLATORS: Amalea
551
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:354
553
"Lutius, well done so far. I just got the news that we have finished the "
554
"basic buildings to obtain some construction materials."
557
#. TRANSLATORS: Amalea
558
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:357
560
"This is offering us more options to get the shambles in our economy solved."
563
#. TRANSLATORS: Amalea
564
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:360
566
"I really think we can start to be hopeful about our future now. I pray that "
567
"we can make ourselves comfortable in our homeland again."
570
#. TRANSLATORS: Amalea
571
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:363
573
"But this will be some hard work still. For now, we should start by building "
574
"some houses for our fishermen. As all the fish has been caught at our coast,"
575
" we should try our luck in the eastern part of our territory."
578
#. TRANSLATORS: Amalea
579
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:366
580
msgid "After we have managed this, we can start making rations in our tavern."
583
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:373
584
msgid "Amalea is Pleased"
587
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:374
588
msgid "Amalea is nodding her head…"
591
#. TRANSLATORS: Amalea
592
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:376
594
"Well done, well done. Our road network looks a lot more structured than "
598
#. TRANSLATORS: Amalea
599
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:379
600
msgid "Now we can focus on rebuilding our economy."
603
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:385
604
msgid "Amalea Shakes Her Head"
607
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:386
608
msgid "Amalea is getting fed up with all the problems in this economy…"
611
#. TRANSLATORS: Amalea
612
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:388
614
"For the sake of Neptune, I just discovered another problem! It seems that "
615
"really very few things are working as expected in this economy."
618
#. TRANSLATORS: Amalea
619
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:391
621
"One of our lumberjacks told me that the reproduction of our forests is far "
622
"behind his experience and expectations. So, I took a close look at our "
623
"foresters’ performance."
626
#. TRANSLATORS: Amalea
627
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:394
629
"And guess what? They are very old. Their houses and tools are worn and their"
630
" seed is degenerated. For this reason, they need much more time than usual "
631
"for planting trees."
634
#. TRANSLATORS: Amalea
635
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:397
637
"The only solution is to build 2 new forester’s houses near our lumberjacks. "
638
"Be sure to first build a new forester’s house and then eventually destroy "
639
"the old one or at least expel the forester to change houses. Dismantling "
640
"them is also possible but will not return any wares because they are so "
644
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:404
645
msgid "Amalea Laughs Sarcastically"
648
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:405
649
msgid "Amalea is laughing sarcastically…"
652
#. TRANSLATORS: Amalea
653
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:407
655
"Well, Lutius, we have just solved another weird behavior in our economy. Now"
656
" our lumberjacks should be supplied with enough trees to enhance our "
660
#. TRANSLATORS: Amalea
661
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:410
662
msgid "I am really very curious about what will go wrong next!"
665
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:415
666
msgid "Amalea Shrugs"
669
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:416
670
msgid "Amalea is getting used to bad news…"
673
#. TRANSLATORS: Amalea
674
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:418
676
"Alright Lutius, here is another problem: after the production of some beer "
677
"and some flour, I realized that the technology that we are using in our "
678
"mills and breweries is somewhat outdated. This way, they are consuming far "
679
"too many resources."
682
#. TRANSLATORS: Amalea
683
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:421
685
"And you wouldn’t believe it, but nobody knows how to improve the technology "
686
"or how to build more efficient buildings. I only heard some rumors about a "
687
"monastery in the north where the priestesses are supposed to possess some "
688
"knowledge about improved technologies."
691
#. TRANSLATORS: Amalea
692
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:424
694
"But I’m not sure if they will share their knowledge with us for free. "
695
"Anyway, we have no choice. We need to find them to improve our economy."
698
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:431
699
msgid "Amalea Looks Happy"
702
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:432
703
msgid "Amalea comes in…"
706
#. TRANSLATORS: Amalea
707
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:434
709
"Brother, I think this is a rather fair offer. And some good will from any of"
710
" our gods could be very helpful as well."
713
#. TRANSLATORS: Amalea
714
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:437
716
"The only problem might be that it will take significant time to collect all "
717
"the wares. In particular, we will need to shorten the supply to our mines "
718
"drastically. This will give us a real drawback in metal production."
721
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:443
722
msgid "Amalea Looks Sad"
725
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:444
726
msgid "Amalea is really sad…"
729
#. TRANSLATORS: Amalea
730
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:446
732
"I’m not sure if that was the right thing to do. Yes, we have obtained the "
733
"plans, but we will never know if and how Vesta and her priestesses could "
734
"have helped us against the Barbarians."
737
#. TRANSLATORS: Amalea
738
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:449
740
"Furthermore, we will have to live with the guilt of destroying a temple of "
741
"an Empire goddess on our souls."
744
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:454
745
msgid "Amalea is Very Content"
748
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:455
749
msgid "Amalea claps her hands…"
752
#. TRANSLATORS: Amalea
753
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:457
755
"Well done. Now we are able to build more effective buildings to refine our "
756
"wheat. And, best of all, we have a new ally who just provided us with lots "
757
"of water, flour and beer. Now I really think that nothing can prevent us "
758
"from getting stronger and conquering back our homeland."
761
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:462
762
msgid "Amalea is Satisfied"
765
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:463
766
msgid "Amalea is satisfied with the progress…"
769
#. TRANSLATORS: Amalea
770
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:465
772
"Alright Lutius, another problem solved. Still more to come. As we are able "
773
"to produce food now, we should start mining some coal and iron ore "
774
"immediately. After all, we need more tools to get our economy back up and "
775
"build more and different production sites."
778
#. TRANSLATORS: Amalea
779
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:468
781
"But according to our recent experiences, I assume that something will be "
782
"wrong with our mines as well. It’s probably a good idea to send a geologist "
783
"to check whether there are enough resources in the vicinity of our mines."
786
#. TRANSLATORS: Amalea
787
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:471
789
"As soon as we have melted some iron, we need to start producing tools. "
790
"Perhaps we should control the production of them via the economy settings. "
791
"In the meantime, we can start raising the buildings that we need most "
792
"urgently. I think we are still lacking a vineyard in our economy."
795
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:478
796
msgid "Amalea has Some Advice"
799
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:479
800
msgid "Amalea is providing economic advice…"
803
#. TRANSLATORS: Amalea
804
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:481
806
"Lutius, it seems that our coal supply is a little weak. So, we need to "
807
"expand and explore all mineable areas for more coal."
810
#. TRANSLATORS: Amalea
811
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:484
813
"In the meantime, it might help to build a charcoal kiln for buffering any "
814
"mining shortfalls with charcoal. But be careful to ensure a continuous log "
818
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:491
819
msgid "Amalea is in a Good Mood"
822
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:492
823
msgid "Amalea is celebrating success…"
826
#. TRANSLATORS: Amalea
827
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:494
829
"Great, another issue solved! Now the charcoal will support our metal "
830
"production and we can concentrate more on exploration and military strength."
833
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:499
834
msgid "Amalea Looks Thoughtful"
837
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:500
838
msgid "Amalea is sorrowful…"
841
#. TRANSLATORS: Amalea
842
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:502
844
"Dear brother, I have bad news to report. One of our buildings has just been "
845
"destroyed by an uncontrolled kitchen fire. I fear this might be a sign of "
846
"the goddess Vesta still being in a bad mood."
849
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:507
850
msgid "Amalea is Positively Surprised"
853
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:508
854
msgid "Amalea is celebrating a happy event…"
857
#. TRANSLATORS: Amalea
858
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:510
860
"Cheers Lutius, I don't know how, but we have been gifted with some beer and "
861
"wine. We found the additional wares while we were taking stock recently. "
862
"Maybe the goddess Vesta is still supporting us."
865
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:515
866
msgid "Amalea Analyzes the Economy"
869
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:516
870
msgid "Amalea reminds Lutius of the farms…"
873
#. TRANSLATORS: Amalea
874
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:518
876
"Look Lutius, I have just analyzed our economy somewhat further. I think "
877
"there might be a problem with our farms. They don’t show any productivity "
878
"although there is enough space to plant wheat."
881
#. TRANSLATORS: Amalea
882
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:521
884
"I think we should have a deeper look into the issue and open the building "
885
"window of one of them."
888
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:526
889
msgid "Amalea’s Restrictions"
892
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:527
893
msgid "Amalea restricts the building possibilities…"
896
#. TRANSLATORS: Amalea
897
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:529
899
"Excuse me Lutius, but I think the most critical resources in the current "
900
"state of our economy are logs."
903
#. TRANSLATORS: Amalea
904
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:532
906
"Therefore I took the freedom to restrict our current building options to the"
907
" lumberjack’s house until we have gained enough building materials by "
908
"dismantling the ineffective buildings."
911
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:537
912
msgid "Amalea Reminds to Clear Road Network"
915
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:538
916
msgid "Amalea reminds Lutius of the scrambled road network…"
919
#. TRANSLATORS: Amalea
920
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:540
922
"Look Brother, I have just realized we haven’t cleared the road network yet. "
923
"I think we should do so very quickly to free enough space for new buildings."
926
#. TRANSLATORS: Amalea
927
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:543
929
"To achieve this, we should make sure that there aren’t more than three "
930
"deadends (flags with only one road) and not more than one flag with more "
931
"than four roads attached."
934
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:552
935
msgid "Saledus looks very relaxed…"
938
#. TRANSLATORS: Saledus
939
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:554
941
"Sire, it is really a great pleasure to be at home again. And best of all: I "
942
"can see we still have some military strength. I can count five towers and a "
943
"fortress in our vicinity to guard us."
946
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:559
947
msgid "We Could Use The Military Instead"
950
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:560
951
msgid "Saledus raises his voice…"
954
#. TRANSLATORS: Saledus
955
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:562
957
"Sire, if we need the technology that badly, why don’t we conquer it? We "
958
"could defeat the little monastery in an instant."
961
#. TRANSLATORS: Saledus
962
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:565
964
"The problem is however that the gods won’t be amused if we destroy one of "
965
"their temples. And you never know what this could lead to."
968
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:572
972
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:573
973
msgid "Saledus is cheering proudly…"
976
#. TRANSLATORS: Saledus
977
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:575
979
"General, our armies just swept over the priestesses and conquered the plans."
980
" That was a rather easy victory."
983
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:580
987
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:581
988
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:589
989
msgid "Saledus asserts his point…"
992
#. TRANSLATORS: Saledus
993
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:583
995
"Sire, I admit this has been proven to be a very good deal, although we could"
996
" have had the plans much earlier. Anyhow, we will not be able to make any "
997
"deals with the Barbarians, so we better keep our soldiers in a good mood and"
998
" train them adequately."
1001
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:588
1005
#. TRANSLATORS: Saledus
1006
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:591
1008
"Sire, I admit that we most probably courted the gods’ resentment, but in "
1009
"wartime, the end will sometimes justify the means. And we won’t be able to "
1010
"make any deals with the Barbarians either, so we better keep our soldiers in"
1011
" good mood and train them adequately."
1014
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:598
1015
msgid "Saledus asks for a stronger army…"
1018
#. TRANSLATORS: Saledus
1019
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:600
1021
"Now that we have produced some tools, I think it is time to divert some of "
1022
"our iron and coal towards military production."
1025
#. TRANSLATORS: Saledus
1026
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:603
1028
"I am really worried about the weakness of our army. We should start to "
1029
"increase our military power. As a starting point, we should recruit at least"
1030
" ten new soldiers."
1033
#. TRANSLATORS: Saledus
1034
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:606
1036
"Remember, we need to produce wooden spears and helmets to recruit them in "
1037
"the barracks. Perhaps we should train them further in the arena as well."
1040
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:613
1041
msgid "Training is Needed"
1044
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:614
1045
msgid "Saledus still has security concerns…"
1048
#. TRANSLATORS: Saledus
1049
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:616
1051
"General, although we have started recruiting new soldiers, we still need to "
1052
"train them well. It is important to increase the strength of our soldiers as"
1056
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:618
1058
"Unfortunately, we only have an arena and a very old and small training camp "
1059
"with very little storage capacity. And none of our builders knows how to "
1060
"improve this. Alas! But we need to use what we have to get prepared for "
1064
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:625
1065
msgid "Praise The Army of The Empire"
1068
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:626
1069
msgid "Saledus is happy…"
1072
#. TRANSLATORS: Saledus
1073
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:628
1075
"Sire, after training a bunch of recruits, our trainers conferred with our "
1076
"builders and developed better and more efficient training buildings "
1080
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:630
1082
"Now we can really improve our army and build the military strength that we "
1083
"will need to defend our country."
1086
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:637
1087
msgid "We Just Need Another Hero"
1090
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:638
1091
msgid "Saledus is in a good mood…"
1094
#. TRANSLATORS: Saledus
1095
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:640
1097
"General, now that we have more and better beer in addition to enhanced "
1098
"training facilities, we should train as many heroes as we can."
1101
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:642
1103
"It will give us great advantage in battle if our soldiers are much more "
1104
"powerful than the Barbarians’. So, we need to spend our resources wisely to "
1105
"get heroes as soon as we can."
1108
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:644
1110
"I would say that three fully trained heroes should be sufficient to begin "
1111
"with. But don’t forget to send them to the front line, because they are not "
1112
"that useful back home."
1115
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:651
1116
msgid "We Should Expel The Barbarians"
1119
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:652
1120
msgid "Saledus is excited…"
1123
#. TRANSLATORS: Saledus
1124
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:654
1126
"Now that we have some fully trained soldiers, it is time to expel the "
1127
"Barbarians from our homeland."
1130
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:656
1132
"Let’s finish them off and regain control over our lands. They shall regret "
1133
"deeply that they ever came!"
1136
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:663
1137
msgid "Victory is Ours"
1140
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:664
1141
msgid "Saledus is cheering loudly…"
1144
#. TRANSLATORS: Saledus
1145
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:666
1147
"Sire, finally we have defeated the Barbarians. We have expelled even the "
1148
"last of them. May they never come back!"
1151
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:668
1153
"Now it is time to find out why this big mess around us could have happened. "
1154
"But first of all we should have a beer or two to celebrate our victory and "
1155
"our reclaimed freedom."
1158
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:673
1159
msgid "The Enemy is Near"
1162
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:674
1163
msgid "Saledus is alerted…"
1166
#. TRANSLATORS: Saledus
1167
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:676
1169
"Sire, although we don’t have enough fully trained soldiers yet, we just have"
1170
" made contact with the enemy."
1173
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:678
1175
"We have to finish them off and regain control over our lands. They shall "
1176
"regret deeply that they ever came."
1179
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:689
1180
msgid "Worship to be Gifted"
1183
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:690
1184
msgid "Julia is demanding a sacrifice for Vesta…"
1187
#. TRANSLATORS: Julia - priestess of the goddess Vesta
1188
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:692
1190
"Ave Lutius, if you want us to help you, you first have to worship our "
1191
"goddess Vesta. Therefore deliver 35 wheat and 15 wine to prepare a worthy "
1192
"sacrifice for her."
1195
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:697
1196
msgid "May The Gods Bless You"
1199
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:698
1200
msgid "Vesta is blessing us…"
1203
#. TRANSLATORS: Julia - priestess of the goddess Vesta
1204
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:700
1206
"Thank you Lutius, you have served our goddess well. You will not only be "
1207
"gifted with the improvements to your technology but with some of the goods "
1208
"you need so desperately as well. Furthermore, we will pray for you and join "
1209
"your party to safeguard our land from the Barbarians."
1212
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:705
1216
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:706
1217
msgid "Vesta is cursing us…"
1220
#. TRANSLATORS: Julia - priestess of the goddess Vesta
1221
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:708
1223
"Damn you Lutius for killing peaceful servants of the goddess Vesta! May your"
1224
" life and your land be cursed and may the wrath of the goddess scourge your "
1225
"family from the face of the earth!"
1228
#: ../../data/scripting/format_scenario.lua:36
1233
#: ../../data/scripting/format_scenario.lua:84
1234
msgid "New Objective"
1235
msgid_plural "New Objectives"