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  • Committer: The Widelands Bunnybot
  • Date: 2022-02-27 18:58:23 UTC
  • Revision ID: bunnybot@widelands.org-20220227185823-tyvkc7z2dho9it5a
Fix misc clang-tidy checks in `logic` (#5255)

(by Noordfrees)
f48cadd044004aa7eb32d222927ec9b0ab744457

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        send_player_command(new CmdBulldoze(get_gametime(), pi.owner().player_number(), pi, recurse));
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}
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void Game::send_player_dismantle(PlayerImmovable& pi, bool kw) {
 
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void Game::send_player_dismantle(PlayerImmovable& pi, bool keep_wares) {
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        send_player_command(
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           new CmdDismantleBuilding(get_gametime(), pi.owner().player_number(), pi, kw));
 
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           new CmdDismantleBuilding(get_gametime(), pi.owner().player_number(), pi, keep_wares));
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}
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void Game::send_player_build(int32_t const pid, const Coords& coords, DescriptionIndex const id) {
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           new CmdStartOrCancelExpedition(get_gametime(), building.owner().player_number(), building));
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}
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void Game::send_player_enhance_building(Building& building, DescriptionIndex const id, bool kw) {
 
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void Game::send_player_enhance_building(Building& building,
 
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                                        DescriptionIndex const id,
 
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                                        bool keep_wares) {
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        assert(building.descr().type() == MapObjectType::CONSTRUCTIONSITE ||
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               building.owner().tribe().has_building(id));
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        send_player_command(
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           new CmdEnhanceBuilding(get_gametime(), building.owner().player_number(), building, id, kw));
 
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        send_player_command(new CmdEnhanceBuilding(
 
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           get_gametime(), building.owner().player_number(), building, id, keep_wares));
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}
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void Game::send_player_evict_worker(Worker& worker) {