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Viewing changes to src/logic/map_objects/tribes/warehouse.h

  • Committer: The Widelands Bunnybot
  • Date: 2022-02-27 18:58:23 UTC
  • Revision ID: bunnybot@widelands.org-20220227185823-tyvkc7z2dho9it5a
Fix misc clang-tidy checks in `logic` (#5255)

(by Noordfrees)
f48cadd044004aa7eb32d222927ec9b0ab744457

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                Quantity soldier_capacity() const override;
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                void set_soldier_capacity(Quantity capacity) override;
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                void drop_soldier(Soldier&) override;
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                int incorporate_soldier(EditorGameBase& game, Soldier& s) override;
 
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                int incorporate_soldier(EditorGameBase& egbase, Soldier& s) override;
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                int outcorporate_soldier(Soldier&) override;
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        private:
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        void init_portdock(EditorGameBase& egbase);
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        /// Initializes the container sizes for the owner's tribe.
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        void init_containers(const Player& owner);
 
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        void init_containers(const Player& player);
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        /**
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         * Plan to produce a certain worker type in this warehouse. This means