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BuildingStatsVector* get_mutable_building_statistics(const DescriptionIndex& i);
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void update_building_statistics(Building&, NoteImmovable::Ownership ownership);
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void update_team_players();
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void enhance_or_dismantle(Building*, DescriptionIndex index_of_new_building, bool keep_wares);
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/// Called when a node becomes seen, stops being seen or has changed. Discovers the node and