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# visual settings bound to the included resources
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# to be overwritten by texture packs
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# Some settings previously found here are now in textures/settings_textures.cfg
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#HEADLIGHT 1 # turn on headlight effect (requires shaders)
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FLOOR_RED .5 # floor color (without moviepack)
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FLOOR_GREEN .5 # floor color (without moviepack)
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FLOOR_BLUE .7 # floor color (without moviepack)
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RIM_WALL_STRETCH_X 100 # extension of the rim wall texture in the horizontal direction
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RIM_WALL_STRETCH_Y 50 # extension of the rim wall texture in the vertical direction
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RIM_WALL_WRAP_Y 0 # set to 1 if the rim wall texture should repeat in the vertical direction
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FLOOR_MIRROR_INT .1 # floor mirror (if enabled)
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GRID_SIZE 1.0 # grid size
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# ideal for fonkay's rim texture
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#RIM_WALL_STRETCH_X 200 # extension of the rim wall texture in the horizontal direction
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#RIM_WALL_STRETCH_Y 40 # extension of the rim wall texture in the vertical direction
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#RIM_WALL_WRAP_Y 0 # set to 1 if the rim wall texture should repeat in the vertical direction
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#FLOOR_RED .1 # floor color (without moviepack)
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#FLOOR_GREEN .2 # floor color (without moviepack)
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#FLOOR_BLUE .3 # floor color (without moviepack)
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MOTION_BLUR_TIME .0075 # time over which the last rendered frames are blurred together in motion blur mode
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FADEOUT_NAME_DELAY 5.0 # Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
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SHOW_OWN_NAME 0 # Should your own name be shown above your cycle, too?
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CAMERA_SMART_START_Y 30 # ( relative to cycle )
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CAMERA_SMART_START_Z 2
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CAMERA_FREE_START_X 10 # free camera start position
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CAMERA_FREE_START_X 10 # free camera start position and heading
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CAMERA_FREE_START_Y -70 # ( relative to cycle )
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CAMERA_FREE_START_Z 100
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CAMERA_FREE_START_Z 100
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CAMERA_FREE_START_ROTATE 0
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CAMERA_FREE_START_PITCH 0 # (override pitching to center the cycle if != 0)
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# custom camera position
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CAMERA_CUSTOM_BACK 6 # how much the custom camera is moved back