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# each line is an animation frame.
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# the format is <frame duration> <list of texture files>.
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# the textures are displayed with the first in the background and the last in the foreground.
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# during the frame duration, the alpha test threshold for the last texture is continuously lowered
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# from 1 to 0. This makes translucent elements of the texture pop in and allows limited
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# in-frame smooth animation.
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# empty lines and lines starting with # are ignored.
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#1 textures/tutorials/clipart/background.png
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4.27 textures/tutorials/clipart/background.png textures/tutorials/survival/wiggle.png
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1.00 textures/tutorials/clipart/background.png textures/tutorials/survival/wiggle.png textures/tutorials/clipart/circle.png textures/tutorials/clipart/check.png
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4.27 textures/tutorials/clipart/background.png textures/tutorials/survival/spiral.png
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1.00 textures/tutorials/clipart/background.png textures/tutorials/survival/spiral.png textures/tutorials/clipart/circle.png textures/tutorials/clipart/check.png
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4.27 textures/tutorials/clipart/background.png textures/tutorials/survival/fail1.png
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.25 textures/tutorials/clipart/background.png textures/tutorials/survival/fail1.png textures/tutorials/survival/fail2.png
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.25 textures/tutorials/clipart/background.png textures/tutorials/survival/fail1.png textures/tutorials/survival/fail2.png textures/tutorials/survival/fail3.png
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.5 textures/tutorials/clipart/background.png textures/tutorials/survival/fail1.png textures/tutorials/survival/fail3.png textures/tutorials/survival/fail3.png
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2 textures/tutorials/clipart/background.png textures/tutorials/survival/fail1.png textures/tutorials/survival/fail3.png textures/tutorials/clipart/circle.png textures/tutorials/clipart/fail.png