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* (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
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#ifndef __LOOKUPPROCESSOR_H
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#define __LOOKUPPROCESSOR_H
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#include "LEFontInstance.h"
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#include "OpenTypeTables.h"
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//#include "Lookups.h"
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//#include "Features.h"
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class GlyphPositionAdjustments;
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struct FeatureListTable;
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struct GlyphDefinitionTableHeader;
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struct LookupSubtable;
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class LookupProcessor : public UMemory {
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le_int32 process(LEGlyphStorage &glyphStorage, GlyphPositionAdjustments *glyphPositionAdjustments,
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le_bool rightToLeft, const GlyphDefinitionTableHeader *glyphDefinitionTableHeader, const LEFontInstance *fontInstance, LEErrorCode& success) const;
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le_uint32 applyLookupTable(const LookupTable *lookupTable, GlyphIterator *glyphIterator, const LEFontInstance *fontInstance, LEErrorCode& success) const;
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le_uint32 applySingleLookup(le_uint16 lookupTableIndex, GlyphIterator *glyphIterator, const LEFontInstance *fontInstance, LEErrorCode& success) const;
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virtual le_uint32 applySubtable(const LookupSubtable *lookupSubtable, le_uint16 subtableType,
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GlyphIterator *glyphIterator, const LEFontInstance *fontInstance, LEErrorCode& success) const = 0;
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virtual ~LookupProcessor();
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LookupProcessor(const char *baseAddress,
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Offset scriptListOffset,
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Offset featureListOffset,
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Offset lookupListOffset,
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const FeatureMap *featureMap,
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le_int32 featureMapCount,
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le_bool orderFeatures,
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LEErrorCode& success);
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le_int32 selectLookups(const FeatureTable *featureTable, FeatureMask featureMask, le_int32 order);
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const LookupListTable *lookupListTable;
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const FeatureListTable *featureListTable;
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FeatureMask *lookupSelectArray;
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le_uint16 *lookupOrderArray;
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le_uint32 lookupOrderCount;
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LookupProcessor(const LookupProcessor &other); // forbid copying of this class
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LookupProcessor &operator=(const LookupProcessor &other); // forbid copying of this class