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<div class="contents">
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<h1>BuildingExt Class Reference</h1><!-- doxytag: class="BuildingExt" --><code>#include <Ext/Building/Body.h></code>
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<a href="class_building_ext-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext_1_1_ext_data.html">ExtData</a></td></tr>
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<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef BuildingClass </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext.html#66c50954e22686f620bf9dd86ec856b9">TT</a></td></tr>
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<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static DWORD </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext.html#223949406041a5bcab3aeca6730375b2">GetFirewallFlags</a> (BuildingClass *pThis)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext.html#d317daedbe9b35f461dd5899712e5bfb">buildLines</a> (BuildingClass *, CellStruct, HouseClass *)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext.html#7cc1e762dfcded375fd8d8f53f23e700">UpdateDisplayTo</a> (BuildingClass *pThis)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static signed int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext.html#59888b6757cda255f2196890df502ed9">GetImageFrameIndex</a> (BuildingClass *pThis)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext.html#ac5d31fb267a37e55bec72b827206713">KickOutHospitalArmory</a> (BuildingClass *pThis)</td></tr>
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<tr><td colspan="2"><br><h2>Static Public Attributes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="class_container.html">Container</a>< <a class="el" href="class_building_ext.html">BuildingExt</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_building_ext.html#bae25aca766faa296092dea1dc69cff7">ExtMap</a></td></tr>
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<hr><h2>Member Typedef Documentation</h2>
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<a class="anchor" name="66c50954e22686f620bf9dd86ec856b9"></a><!-- doxytag: member="BuildingExt::TT" ref="66c50954e22686f620bf9dd86ec856b9" args="" -->
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<td class="memname">typedef BuildingClass <a class="el" href="class_building_ext.html#66c50954e22686f620bf9dd86ec856b9">BuildingExt::TT</a> </td>
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="d317daedbe9b35f461dd5899712e5bfb"></a><!-- doxytag: member="BuildingExt::buildLines" ref="d317daedbe9b35f461dd5899712e5bfb" args="(BuildingClass *, CellStruct, HouseClass *)" -->
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<td class="memname">void BuildingExt::buildLines </td>
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<td class="paramtype">BuildingClass * </td>
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<td class="paramname"> <em>theBuilding</em>, </td>
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<td class="paramkey"></td>
136
<td class="paramtype">CellStruct </td>
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<td class="paramname"> <em>selectedCell</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">HouseClass * </td>
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<td class="paramname"> <em>buildingOwner</em></td><td> </td>
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<td></td><td></td><td><code> [static]</code></td>
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<dl compact><dt><b>Parameters:</b></dt><dd>
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<table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"></td><td valign="top"><em>theBuilding</em> </td><td>the building which we're trying to link to existing buildings. </td></tr>
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<tr><td valign="top"></td><td valign="top"><em>selectedCell</em> </td><td>the cell at which we're trying to build. </td></tr>
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<tr><td valign="top"></td><td valign="top"><em>buildingOwner</em> </td><td>the owner of the building we're trying to link. </td></tr>
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<dl class="see" compact><dt><b>See also:</b></dt><dd>isLinkable() <p>
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canLinkTo()</dd></dl>
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<dl class="author" compact><dt><b>Author:</b></dt><dd>DCoder, Renegade </dd></dl>
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<dl class="date" compact><dt><b>Date:</b></dt><dd>26.12.09+ </dd></dl>
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<div class="fragment"><pre class="fragment"><a name="l00266"></a>00266 {
167
<a name="l00267"></a>00267 <a class="code" href="class_building_ext_1_1_ext_data.html">BuildingExt::ExtData</a>* buildingExtData = <a class="code" href="class_building_ext.html#bae25aca766faa296092dea1dc69cff7">BuildingExt::ExtMap</a>.<a class="code" href="class_container.html#90ddec0f8fb14f5a9894e128c2f938fc">Find</a>(theBuilding);
168
<a name="l00268"></a>00268 <span class="comment">//BuildingTypeExt::ExtData* buildingTypeExtData = BuildingTypeExt::ExtMap.Find(theBuilding->Type);</span>
169
<a name="l00269"></a>00269
170
<a name="l00270"></a>00270 <span class="comment">// check if this building is linkable at all and abort if it isn't</span>
171
<a name="l00271"></a>00271 <span class="keywordflow">if</span>(!buildingExtData-><a class="code" href="class_building_ext_1_1_ext_data.html#7523847404477cd1be29ab2f403d4fb3" title="Returns true if this is a structure that can be linked to other structures, like...">isLinkable</a>()) {
172
<a name="l00272"></a>00272 <span class="keywordflow">return</span>;
173
<a name="l00273"></a>00273 }
174
<a name="l00274"></a>00274
175
<a name="l00275"></a>00275 <span class="keywordtype">short</span> maxLinkDistance = theBuilding->Type->GuardRange / 256; <span class="comment">// GuardRange governs how far the link can go, is saved in leptons</span>
176
<a name="l00276"></a>00276
177
<a name="l00277"></a>00277 <span class="keywordflow">for</span>(<span class="keywordtype">int</span> direction = 0; direction <= 7; direction += 2) { <span class="comment">// the 4 straight directions of the simple compass</span>
178
<a name="l00278"></a>00278 CellStruct directionOffset = CellSpread::GetNeighbourOffset(direction); <span class="comment">// coordinates of the neighboring cell in the given direction relative to the current cell (e.g. 0,1)</span>
179
<a name="l00279"></a>00279 <span class="keywordtype">int</span> linkLength = 0; <span class="comment">// how many cells to build on from center in direction to link up with a found building</span>
180
<a name="l00280"></a>00280
181
<a name="l00281"></a>00281 CellStruct cellToCheck = selectedCell;
182
<a name="l00282"></a>00282 <span class="keywordflow">for</span>(<span class="keywordtype">short</span> distanceFromCenter = 1; distanceFromCenter <= maxLinkDistance; ++distanceFromCenter) {
183
<a name="l00283"></a>00283 cellToCheck += directionOffset; <span class="comment">// adjust the cell to check based on current distance, relative to the selected cell</span>
184
<a name="l00284"></a>00284
185
<a name="l00285"></a>00285 <span class="keywordflow">if</span>(!MapClass::Instance->CellExists(&cellToCheck)) { <span class="comment">// don't parse this cell if it doesn't exist (duh)</span>
186
<a name="l00286"></a>00286 <span class="keywordflow">break</span>;
187
<a name="l00287"></a>00287 }
188
<a name="l00288"></a>00288
189
<a name="l00289"></a>00289 CellClass *cell = MapClass::Instance->GetCellAt(&cellToCheck);
190
<a name="l00290"></a>00290
191
<a name="l00291"></a>00291 <span class="keywordflow">if</span>(BuildingClass *OtherEnd = cell->GetBuilding()) { <span class="comment">// if we find a building...</span>
192
<a name="l00292"></a>00292 <span class="keywordflow">if</span>(buildingExtData-><a class="code" href="class_building_ext_1_1_ext_data.html#63d2873ee89296616c24bc3a440819d1" title="Checks if the current building can link to the given target building.">canLinkTo</a>(OtherEnd)) { <span class="comment">// ...and it is linkable, we found what we needed</span>
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<a name="l00293"></a>00293 linkLength = distanceFromCenter - 1; <span class="comment">// distanceFromCenter directly would be on top of the found building</span>
194
<a name="l00294"></a>00294 <span class="keywordflow">break</span>;
195
<a name="l00295"></a>00295 }
196
<a name="l00296"></a>00296
197
<a name="l00297"></a>00297 <span class="keywordflow">break</span>; <span class="comment">// we found a building, but it's not linkable</span>
198
<a name="l00298"></a>00298 }
199
<a name="l00299"></a>00299
200
<a name="l00300"></a>00300 <span class="keywordflow">if</span>(!cell->CanThisExistHere(theBuilding->Type->SpeedType, theBuilding->Type, buildingOwner)) { <span class="comment">// abort if that buildingtype is not allowed to be built there</span>
201
<a name="l00301"></a>00301 <span class="keywordflow">break</span>;
202
<a name="l00302"></a>00302 }
203
<a name="l00303"></a>00303
204
<a name="l00304"></a>00304 }
205
<a name="l00305"></a>00305
206
<a name="l00306"></a>00306 <span class="comment">// build a line of this buildingtype from the found building (if any) to the newly built one</span>
207
<a name="l00307"></a>00307 CellStruct cellToBuildOn = selectedCell;
208
<a name="l00308"></a>00308 <span class="keywordflow">for</span>(<span class="keywordtype">int</span> distanceFromCenter = 1; distanceFromCenter <= linkLength; ++distanceFromCenter) {
209
<a name="l00309"></a>00309 cellToBuildOn += directionOffset;
210
<a name="l00310"></a>00310
211
<a name="l00311"></a>00311 <span class="keywordflow">if</span>(CellClass *cell = MapClass::Instance->GetCellAt(&cellToBuildOn)) {
212
<a name="l00312"></a>00312 <span class="keywordflow">if</span>(BuildingClass *tempBuilding = specific_cast<BuildingClass *>(theBuilding->Type->CreateObject(buildingOwner))) {
213
<a name="l00313"></a>00313 CoordStruct coordBuffer;
214
<a name="l00314"></a>00314 CellClass::Cell2Coord(&cellToBuildOn, &coordBuffer);
215
<a name="l00315"></a>00315
216
<a name="l00316"></a>00316 ++Unsorted::IKnowWhatImDoing; <span class="comment">// put the building there even if normal rules would deny - e.g. under units</span>
217
<a name="l00317"></a>00317 <span class="keywordtype">bool</span> Put = tempBuilding->Put(&coordBuffer, 0);
218
<a name="l00318"></a>00318 --Unsorted::IKnowWhatImDoing;
219
<a name="l00319"></a>00319
220
<a name="l00320"></a>00320 <span class="keywordflow">if</span>(Put) {
221
<a name="l00321"></a>00321 tempBuilding->QueueMission(mission_Construction, <span class="keyword">false</span>);
222
<a name="l00322"></a>00322 tempBuilding->UpdateOwner(buildingOwner);
223
<a name="l00323"></a>00323 tempBuilding->unknown_bool_6DD = 1;
224
<a name="l00324"></a>00324 } <span class="keywordflow">else</span> {
225
<a name="l00325"></a>00325 GAME_DEALLOC(tempBuilding);
226
<a name="l00326"></a>00326 }
227
<a name="l00327"></a>00327 }
228
<a name="l00328"></a>00328 }
229
<a name="l00329"></a>00329 }
230
<a name="l00330"></a>00330 }
231
<a name="l00331"></a>00331 }
237
<a class="anchor" name="223949406041a5bcab3aeca6730375b2"></a><!-- doxytag: member="BuildingExt::GetFirewallFlags" ref="223949406041a5bcab3aeca6730375b2" args="(BuildingClass *pThis)" -->
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<td class="memname">DWORD BuildingExt::GetFirewallFlags </td>
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<td class="paramtype">BuildingClass * </td>
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<td class="paramname"> <em>pThis</em> </td>
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<td> ) </td>
247
<td><code> [static]</code></td>
254
<div class="fragment"><pre class="fragment"><a name="l00024"></a>00024 {
255
<a name="l00025"></a>00025 CellClass *MyCell = MapClass::Instance->GetCellAt(&pThis->Location);
256
<a name="l00026"></a>00026 DWORD flags = 0;
257
<a name="l00027"></a>00027 <span class="keywordflow">for</span>(<span class="keywordtype">int</span> direction = 0; direction < 8; direction += 2) {
258
<a name="l00028"></a>00028 CellClass *Neighbour = MyCell->GetNeighbourCell(direction);
259
<a name="l00029"></a>00029 <span class="keywordflow">if</span>(BuildingClass *B = Neighbour->GetBuilding()) {
260
<a name="l00030"></a>00030 <a class="code" href="class_building_type_ext_1_1_ext_data.html">BuildingTypeExt::ExtData</a>* pTypeData = <a class="code" href="class_building_type_ext.html#9643fa629dd6d2a20eeefa4942d8612a">BuildingTypeExt::ExtMap</a>.<a class="code" href="class_container.html#90ddec0f8fb14f5a9894e128c2f938fc">Find</a>(B->Type);
261
<a name="l00031"></a>00031 <span class="keywordflow">if</span>(pTypeData-><a class="code" href="class_building_type_ext_1_1_ext_data.html#51503707d3c7be1bcd829f893acdd21e">Firewall_Is</a> && B->Owner == pThis->Owner && !B->InLimbo && B->IsAlive) {
262
<a name="l00032"></a>00032 flags |= 1 << (direction >> 1);
263
<a name="l00033"></a>00033 }
264
<a name="l00034"></a>00034 }
265
<a name="l00035"></a>00035 }
266
<a name="l00036"></a>00036 <span class="keywordflow">return</span> flags;
267
<a name="l00037"></a>00037 }
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<a class="anchor" name="59888b6757cda255f2196890df502ed9"></a><!-- doxytag: member="BuildingExt::GetImageFrameIndex" ref="59888b6757cda255f2196890df502ed9" args="(BuildingClass *pThis)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">signed int BuildingExt::GetImageFrameIndex </td>
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<td class="paramtype">BuildingClass * </td>
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<td class="paramname"> <em>pThis</em> </td>
282
<td> ) </td>
283
<td><code> [static]</code></td>
290
<div class="fragment"><pre class="fragment"><a name="l00335"></a>00335 {
291
<a name="l00336"></a>00336 <a class="code" href="class_building_type_ext_1_1_ext_data.html">BuildingTypeExt::ExtData</a> *pData = <a class="code" href="class_building_type_ext.html#9643fa629dd6d2a20eeefa4942d8612a">BuildingTypeExt::ExtMap</a>.<a class="code" href="class_container.html#90ddec0f8fb14f5a9894e128c2f938fc">Find</a>(pThis->Type);
292
<a name="l00337"></a>00337
293
<a name="l00338"></a>00338 <span class="keywordflow">if</span>(pData-><a class="code" href="class_building_type_ext_1_1_ext_data.html#51503707d3c7be1bcd829f893acdd21e">Firewall_Is</a>) {
294
<a name="l00339"></a>00339 <span class="keywordflow">return</span> pThis->FirestormWallFrame;
295
<a name="l00340"></a>00340
296
<a name="l00341"></a>00341 <span class="comment">/* this is the code the game uses to calculate the firewall's frame number when you place/remove sections... should be a good base for trench frames</span>
297
<a name="l00342"></a>00342 <span class="comment"></span>
298
<a name="l00343"></a>00343 <span class="comment"> int frameIdx = 0;</span>
299
<a name="l00344"></a>00344 <span class="comment"> CellClass *Cell = this->GetCell();</span>
300
<a name="l00345"></a>00345 <span class="comment"> for(int direction = 0; direction <= 7; direction += 2) {</span>
301
<a name="l00346"></a>00346 <span class="comment"> if(BuildingClass *B = Cell->GetNeighbourCell(direction)->GetBuilding()) {</span>
302
<a name="l00347"></a>00347 <span class="comment"> if(B->IsAlive && !B->InLimbo) {</span>
303
<a name="l00348"></a>00348 <span class="comment"> frameIdx |= (1 << (direction >> 1));</span>
304
<a name="l00349"></a>00349 <span class="comment"> }</span>
305
<a name="l00350"></a>00350 <span class="comment"> }</span>
306
<a name="l00351"></a>00351 <span class="comment"> }</span>
307
<a name="l00352"></a>00352 <span class="comment"></span>
308
<a name="l00353"></a>00353 <span class="comment"> */</span>
309
<a name="l00354"></a>00354 }
310
<a name="l00355"></a>00355
311
<a name="l00356"></a>00356 <span class="keywordflow">if</span>(pData-><a class="code" href="class_building_type_ext_1_1_ext_data.html#3af26b553e32907458b023e766272dd7" title="Enables moving between segments - saves ID of a kind of trench.">IsTrench</a> > -1) {
312
<a name="l00357"></a>00357 <span class="keywordflow">return</span> 0;
313
<a name="l00358"></a>00358 }
314
<a name="l00359"></a>00359
315
<a name="l00360"></a>00360 <span class="keywordflow">return</span> -1;
316
<a name="l00361"></a>00361 }
322
<a class="anchor" name="ac5d31fb267a37e55bec72b827206713"></a><!-- doxytag: member="BuildingExt::KickOutHospitalArmory" ref="ac5d31fb267a37e55bec72b827206713" args="(BuildingClass *pThis)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">void BuildingExt::KickOutHospitalArmory </td>
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<td class="paramtype">BuildingClass * </td>
330
<td class="paramname"> <em>pThis</em> </td>
331
<td> ) </td>
332
<td><code> [static]</code></td>
339
<div class="fragment"><pre class="fragment"><a name="l00364"></a>00364 {
340
<a name="l00365"></a>00365 <span class="keywordflow">if</span>(pThis->Type->Hospital || pThis->Type->Armory) {
341
<a name="l00366"></a>00366 <span class="keywordflow">if</span>(FootClass * Passenger = pThis->Passengers.RemoveFirstPassenger()) {
342
<a name="l00367"></a>00367 pThis->KickOutUnit(Passenger, &BuildingClass::DefaultCellCoords);
343
<a name="l00368"></a>00368 }
344
<a name="l00369"></a>00369 }
345
<a name="l00370"></a>00370 }
351
<a class="anchor" name="7cc1e762dfcded375fd8d8f53f23e700"></a><!-- doxytag: member="BuildingExt::UpdateDisplayTo" ref="7cc1e762dfcded375fd8d8f53f23e700" args="(BuildingClass *pThis)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">void BuildingExt::UpdateDisplayTo </td>
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<td class="paramtype">BuildingClass * </td>
359
<td class="paramname"> <em>pThis</em> </td>
360
<td> ) </td>
361
<td><code> [static]</code></td>
368
<div class="fragment"><pre class="fragment"><a name="l00039"></a>00039 {
369
<a name="l00040"></a>00040 <span class="keywordflow">if</span>(pThis->Type->Radar) {
370
<a name="l00041"></a>00041 HouseClass *H = pThis->Owner;
371
<a name="l00042"></a>00042 H->RadarVisibleTo.Clear();
372
<a name="l00043"></a>00043 <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0; i < H->Buildings.Count; ++i) {
373
<a name="l00044"></a>00044 BuildingClass *currentB = H->Buildings.GetItem(i);
374
<a name="l00045"></a>00045 <span class="keywordflow">if</span>(!currentB->InLimbo) {
375
<a name="l00046"></a>00046 <span class="keywordflow">if</span>(<a class="code" href="class_building_type_ext.html#9643fa629dd6d2a20eeefa4942d8612a">BuildingTypeExt::ExtMap</a>.Find(currentB->Type)->RevealRadar) {
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<a name="l00047"></a>00047 H->RadarVisibleTo.data |= currentB->DisplayProductionTo.data;
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<a name="l00048"></a>00048 }
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<a name="l00049"></a>00049 }
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<a name="l00050"></a>00050 }
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<a name="l00051"></a>00051 MapClass::Instance->sub_4F42F0(2);
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<a name="l00052"></a>00052 }
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<a name="l00053"></a>00053 }
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<hr><h2>Member Data Documentation</h2>
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<a class="anchor" name="bae25aca766faa296092dea1dc69cff7"></a><!-- doxytag: member="BuildingExt::ExtMap" ref="bae25aca766faa296092dea1dc69cff7" args="" -->
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<div class="memitem">
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<td class="memname"><a class="el" href="class_container.html">Container</a>< <a class="el" href="class_building_ext.html">BuildingExt</a> > <a class="el" href="class_building_ext.html#bae25aca766faa296092dea1dc69cff7">BuildingExt::ExtMap</a><code> [static]</code> </td>
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<hr>The documentation for this class was generated from the following files:<ul>
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<li>Ext/Building/<a class="el" href="_building_2_body_8h.html">Body.h</a><li>Ext/Building/<a class="el" href="_building_2_body_8cpp.html">Body.cpp</a></ul>
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<hr size="1"><address style="text-align: right;"><small>Generated on Tue May 18 03:51:09 2010 for Ares by
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<a href="http://www.doxygen.org/index.html">
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.8 </small></address>