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# Map file for tile-based game
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# (Lines that start with '#' are comments)
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# A..Z Tiles A through Z
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# lines beginning with $ set variables
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#dismal.mid hauntedmansion.mid hauntedmansion2.mid
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$background=bg/brick.jpg
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$splash_end=splash/end.jpg
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#$splash_begin_animated=gamesplash_old.jpg,defultsplash_endmap.jpg
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$music = hauntedmansion.mid,true
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#add a way to change scrolling of background(paralax and usual)
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#implement Cutscene classs
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#id-seconds/gamehalfpaused/msgText/color
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$%03/false/AMV: Oh! At least!/blue/1/AMV: Happy hours.../blue/1/...in my beloved school!/blue/2/
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$%11/true/AMV: Empty place... Am I late?/blue/2/
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$%23/true/AMV: Holy shit!/blue/1/AMV: Dead bodies everywhere!/blue/1/AMV: What has happened here???!!/blue/2/
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$%35/true/AMV: That`s Patricia! Hey!/blue/2/Pat: Grauuu!!!/black/2/AMV: Ohh![She has no make-up again!]/blue/2/Pat: Aarrr! I hate you bitch!/black/2/AMV: Fuck you Patricia!./blue/2/
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$%42/false/AMV: Some strange book/blue/1/is lying ahead.../blue/1/
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$%518/false/AMV: "The Ultimate How-To's collection"/yellow/2/Hmm.. it seems interesting/blue/1/Howto: switch to linux../yellow/1/Howto: write files in Java../yellow/1/It seems I am looking.. /blue/1/at the IT part./blue/1/Let's see something else../blue/1/Howto: destroy the world/yellow/1/Howto: rule the world/yellow/1/Howto: rescue the world/yellow/1/Oh yeah! That's what I am after!/blue/2/To rescue the world/yellow/1/you must gather suffering souls/yellow/1/then descend into the inferno/yellow/2/and destroy the core essence../yellow/2/of evil/yellow/2/Yep, very encouraging!/blue/1/Let's go and gather some souls!/blue/2
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$%61/false/AMV: at least 5 times every day/blue/2
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$%71/false/AMV: hmm... /blue/2
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$%81/false/AMV: the bus is humming in a wrong way/blue/2
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$%91/false/AMV: In God we Trust... /blue/2
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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CD AKijKik CDA KjkKj CDA KjkKj CD
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAtAAAAAAAAAAtAAAAAAAAAAtAAAAAAAAA M l Il
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I IBBBBGAAAAHBBBBBBBBBBBBGHBBBBBBBBBBBBBBB
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m w x EBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBF l w II
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t EF t K + EBBBBBGt KjKi CD tK++K++ CDt K++K++ CD EF l l II II
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BBBBBBGHBBBBBBBBBBBBAAAAAA CD CD CD CD w w EF g g II
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BBBBBBBBBBBBBBBBBBBBAAAAAA K Kjk CD K++K++ CD K++K++ CD w g CHBBBBBBBBBBBBBGHBBBBBBBBBBBBBBBBBF EBBBBBBBBBBBB
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AAAAAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBGHBBBBBBBBBBBBBBBBBBBBBGHBBBBBBBBGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
b'\\ No newline at end of file'