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package com.brackeen.javagamebook.tilegame.sprites;
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import com.brackeen.javagamebook.graphics.Animation;
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public class Bullet extends Creature {
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public Bullet(Animation left, Animation right, Animation deadLeft, Animation deadRight) {
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super(left, right,deadLeft,deadRight);
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public float getMaxSpeed() {
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// public boolean isAlive() {
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// public void setState(int state) {