80
80
class TextureLayer: public AbstractPaintLayer
83
TextureLayer (IntrusiveSP< IOpenGLBaseTexture > device_texture, TexCoordXForm texxform, const Color &color, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default);
83
TextureLayer (ObjectPtr< IOpenGLBaseTexture > device_texture, TexCoordXForm texxform, const Color &color, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default);
84
84
virtual void Renderlayer (GraphicsEngine &GfxContext);
85
85
virtual AbstractPaintLayer *Clone() const;