394
394
NString PixelShaderSource;
395
395
ExtractShaderString3 (TEXT ("[Fragment Shader]"), ShaderCode, PixelShaderSource, NString (FrgShaderPreprocessorDefines) );
400
400
vs->SetShaderCode (&VertexShaderSource[0]);
401
401
ps->SetShaderCode (&PixelShaderSource[0]);