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#include <unity/shell/application/ApplicationInfoInterface.h>
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using namespace unity::shell::application;
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LauncherModel::LauncherModel(QObject *parent):
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LauncherModelInterface(parent),
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connect(m_backend, SIGNAL(countChanged(QString,int)), SLOT(countChanged(QString,int)));
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connect(m_backend, SIGNAL(progressChanged(QString,int)), SLOT(progressChanged(QString,int)));
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LauncherModel::~LauncherModel()