2734
2734
GLsizei *depth = (GLsizei *) bp; bp += 4;
2735
2735
GLenum *format = (GLenum *) bp; bp += 4;
2736
2736
GLsizei *imageSize = (GLsizei *) bp; bp += 4;
2738
2738
weglCompressedTexSubImage3D(*target,*level,*xoffset,*yoffset,*zoffset,*width,*height,*depth,*format,*imageSize,data);
2740
2740
case 5367: { // glCompressedTexSubImage3D