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//GLTextureStates& GetTextureStates() {return _TextureStates;}
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void SetFiltering(unsigned int MIN = GL_NEAREST, unsigned int MAG = GL_NEAREST/*, unsigned int MIP = GL_NEAREST*/);
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void SetLOD(float MinLod = -1000.0f, float MaxLod = +1000.0f);
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void SetBorderColor(float R, float G, float B, float A);