12
Point3D(const Point3D& Pt);
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Point3D(T x, T y, T z);
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void Set(T X, T Y, T Z);
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bool operator == (const Point3D<T>& Pt) const;
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bool operator != (const Point3D<T>& Pt) const;
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Point3D<T>::~Point3D()
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Point3D<T>::Point3D(const Point3D& Pt)
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Point3D<T>::Point3D(T X, T Y, T Z)
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void Point3D<T>::Set(T X, T Y, T Z)
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bool Point3D<T>::operator == (const Point3D<T>& Pt) const
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bool Point3D<T>::operator != (const Point3D<T>& Pt) const
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return !((*this) == Pt);