10
CLUTTER_DEBUG_MISC = 1 << 0,
11
CLUTTER_DEBUG_ACTOR = 1 << 1,
12
CLUTTER_DEBUG_TEXTURE = 1 << 2,
13
CLUTTER_DEBUG_EVENT = 1 << 3,
14
CLUTTER_DEBUG_PAINT = 1 << 4,
15
CLUTTER_DEBUG_GL = 1 << 5,
16
CLUTTER_DEBUG_ALPHA = 1 << 6,
17
CLUTTER_DEBUG_BEHAVIOUR = 1 << 7,
18
CLUTTER_DEBUG_PANGO = 1 << 8,
19
CLUTTER_DEBUG_BACKEND = 1 << 9,
20
CLUTTER_DEBUG_SCHEDULER = 1 << 10,
21
CLUTTER_DEBUG_SCRIPT = 1 << 11,
22
CLUTTER_DEBUG_SHADER = 1 << 12,
23
CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
24
CLUTTER_DEBUG_ANIMATION = 1 << 14,
25
CLUTTER_DEBUG_LAYOUT = 1 << 15,
26
CLUTTER_DEBUG_NOP_PICKING = 1 << 16,
10
CLUTTER_DEBUG_MISC = 1 << 0,
11
CLUTTER_DEBUG_ACTOR = 1 << 1,
12
CLUTTER_DEBUG_TEXTURE = 1 << 2,
13
CLUTTER_DEBUG_EVENT = 1 << 3,
14
CLUTTER_DEBUG_PAINT = 1 << 4,
15
CLUTTER_DEBUG_GL = 1 << 5,
16
CLUTTER_DEBUG_ALPHA = 1 << 6,
17
CLUTTER_DEBUG_BEHAVIOUR = 1 << 7,
18
CLUTTER_DEBUG_PANGO = 1 << 8,
19
CLUTTER_DEBUG_BACKEND = 1 << 9,
20
CLUTTER_DEBUG_SCHEDULER = 1 << 10,
21
CLUTTER_DEBUG_SCRIPT = 1 << 11,
22
CLUTTER_DEBUG_SHADER = 1 << 12,
23
CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
24
CLUTTER_DEBUG_ANIMATION = 1 << 14,
25
CLUTTER_DEBUG_LAYOUT = 1 << 15
27
26
} ClutterDebugFlag;
29
CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
30
CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
31
} ClutterPickDebugFlag;
34
CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
35
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
36
CLUTTER_DEBUG_REDRAWS = 1 << 2
37
} ClutterDrawDebugFlag;
29
39
#ifdef CLUTTER_ENABLE_DEBUG