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  • Committer: Bazaar Package Importer
  • Author(s): Emilio Pozuelo Monfort
  • Date: 2010-03-21 13:27:56 UTC
  • mto: (2.1.3 experimental)
  • mto: This revision was merged to the branch mainline in revision 8.
  • Revision ID: james.westby@ubuntu.com-20100321132756-nf8yd30yxo3zzwcm
Tags: upstream-1.2.2
ImportĀ upstreamĀ versionĀ 1.2.2

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/*
 
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 * Cogl
 
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 *
 
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 * An object oriented GL/GLES Abstraction/Utility Layer
 
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 *
 
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 * Copyright (C) 2008,2009 Intel Corporation.
 
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 *
 
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 * This library is free software; you can redistribute it and/or
 
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 * modify it under the terms of the GNU Lesser General Public
 
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 * License as published by the Free Software Foundation; either
 
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 * version 2 of the License, or (at your option) any later version.
 
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 *
 
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 * This library is distributed in the hope that it will be useful,
 
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 
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 * Lesser General Public License for more details.
 
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 *
 
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 * You should have received a copy of the GNU Lesser General Public
 
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 * License along with this library; if not, write to the
 
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 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 
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 * Boston, MA 02111-1307, USA.
 
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 */
 
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#ifndef __COGL_FIXED_VERTEX_SHADER_H
 
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#define __COGL_FIXED_VERTEX_SHADER_H
 
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extern const char cogl_fixed_vertex_shader_per_vertex_attribs[];
 
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extern const char cogl_fixed_vertex_shader_transform_matrices[];
 
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extern const char cogl_fixed_vertex_shader_output_variables[];
 
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extern const char cogl_fixed_vertex_shader_fogging_options[];
 
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extern const char cogl_fixed_vertex_shader_main_start[];
 
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extern const char cogl_fixed_vertex_shader_frag_color_start[];
 
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extern const char cogl_fixed_vertex_shader_fog_start[];
 
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extern const char cogl_fixed_vertex_shader_fog_exp[];
 
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extern const char cogl_fixed_vertex_shader_fog_exp2[];
 
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extern const char cogl_fixed_vertex_shader_fog_linear[];
 
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extern const char cogl_fixed_vertex_shader_fog_end[];
 
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extern const char cogl_fixed_vertex_shader_end[];
 
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#endif /* __COGL_FIXED_VERTEX_SHADER_H */