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/****************************************************************************
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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** This file is part of the examples of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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****************************************************************************/
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import QtQuick.Particles 2.0
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property alias source: img.source
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property alias system: emitter.system
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property int playerNum: 1
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anchors.centerIn: parent
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anchors.centerIn: parent
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rotation: playerNum == 1 ? -8 : -5
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shape: MaskShape { source: img.source }
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velocity: AngleDirection { angleVariation: 360; magnitudeVariation: 160 }
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PauseAnimation { duration: 500}
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NumberAnimation { target: img; property: "opacity"; from: 0.1; to: 1.0 }
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NumberAnimation { target: img; property: "scale"; from: 0.1; to: 1.0 }
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PauseAnimation { duration: 250}
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ScriptAction { script: emitter.pulse(100); }
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NumberAnimation { target: img; property: "opacity"; from: 1.0; to: 0.0 }