8
anchors.centerIn: parent
11
property variant source: ShaderEffectSource {
12
sourceItem: Rectangle {
44
uniform highp mat4 qt_Matrix;
45
attribute highp vec4 qt_Vertex;
46
attribute highp vec2 qt_MultiTexCoord0;
47
varying highp vec2 qt_TexCoord0;
49
highp vec4 pos = qt_Vertex;
50
pos.x += sin(qt_Vertex.y * 0.02) * 20.;
51
pos.y += sin(qt_Vertex.x * 0.02) * 20.;
52
gl_Position = qt_Matrix * pos;
53
qt_TexCoord0 = qt_MultiTexCoord0;
57
resolution: Qt.size(r, r)