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__device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
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ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
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138
if(elem == ATTR_ELEMENT_FACE) {
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if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);