404
404
face[k] = uniquevbase + tri[k] - nv; /* unique vertex */
406
406
newFace = BM_face_create_quad_tri(em->bm,
409
EDBM_vert_at_index(em, face[1]), NULL,
409
BM_vert_at_index(em->bm, face[1]), NULL,
412
412
/* set navigation polygon idx to the custom layer */