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float lum = 1.;//qMin(1,4.f/getOnScreenSize(core))*0.8;
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glColor3f(circleColor[0]*lum*hintsBrightness, circleColor[1]*lum*hintsBrightness, circleColor[2]*lum*hintsBrightness);
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Nebula::texCircle->bind();
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glColor4f(labelColor[0], labelColor[1], labelColor[2], hintsBrightness);
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float shift = 4.f + size/1.8f;