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SoShadowStyleElement.h \
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SoGLShadowCullingElement.h
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##$ BEGIN TEMPLATE Make-Include-Common(fxvizelements, annex/FXViz/elements)
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# **************************************************************************
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# This template depends on the following variables having been set up before
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# PublicHeaders - header files that should be installed
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# PrivateHeaders - source files that should be distributed, but not
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# installed - including source-included source files.
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# ObsoletedHeaders - header files that should be removed upon installation
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# Everything below is autogenerated from a macro, so don't modify
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# within the Makefile.am itself. 19991201 mortene.
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EXTRA_DIST = $(PrivateHeaders)
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libfxvizelementsincdir = $(MAC_FRAMEWORK_PREFIX)/$(MAC_FRAMEWORK_NAME).framework/Versions/$(MAC_FRAMEWORK_VERSION)/Headers/annex/FXViz/elements
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# hack to change libdir value when installing Mac OS X compiler framework
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lib@nop@dir = $(MAC_FRAMEWORK_PREFIX)/$(MAC_FRAMEWORK_NAME).framework/Versions/$(MAC_FRAMEWORK_VERSION)/Libraries
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libfxvizelementsincdir = $(includedir)/Inventor/annex/FXViz/elements
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libfxvizelementsinc_HEADERS = $(PublicHeaders)
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install-libfxvizelementsincHEADERS: $(libfxvizelementsinc_HEADERS)
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@if test x"$(libfxvizelementsinc_HEADERS)" = x""; then :; else \
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echo " $(mkinstalldirs) $(DESTDIR)$(libfxvizelementsincdir)"; \
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$(mkinstalldirs) $(DESTDIR)$(libfxvizelementsincdir); \
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@list='$(libfxvizelementsinc_HEADERS)'; for p in $$list; do \
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if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \
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f="`echo $$p | sed -e 's|^.*/||'`"; \
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src="$$d$$p"; dst="$(DESTDIR)$(libfxvizelementsincdir)/$$f"; \
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if cmp -s "$$src" "$$dst"; then :; else \
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echo " $(INSTALL_HEADER) $$src $$dst"; \
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$(INSTALL_HEADER) "$$src" "$$dst" || exit 1; \
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@list='$(ObsoletedHeaders)'; for f in $$list; do \
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file="$(DESTDIR)$(libfxvizelementsincdir)/$$f"; \
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if test -x "$$file"; then \
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echo " rm -f $$file"; \
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##$ END TEMPLATE Make-Include-Common