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virtual void handleEvent(SoHandleEventAction * action);
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virtual void GLRenderBelowPath(SoGLRenderAction * action);
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void select(SoNode * root, int numcoords, SbVec2f * lasso,
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const SbViewportRegion & vp, SbBool shiftpolicy);
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void select(SoNode * root, int numcoords, SbVec3f * lasso,