1071
1074
area.y = dst.y - adj_size(20);
1072
1075
w = area.w = adj_size(10) + text_w + adj_size(10) + pWindow->prev->prev->size.w + adj_size(5 + 70 + 5) +
1073
1076
pWindow->prev->prev->size.w + adj_size(5 + 55 + 10);
1075
1078
SDL_FillRectAlpha(pWindow->theme, &area, &bg_color);
1076
1079
putframe(pWindow->theme, area.x, area.y, area.x + area.w - 1, area.y + area.h - 1,
1077
1080
map_rgba(pWindow->theme->format, *get_game_colorRGB(COLOR_THEME_CMA_FRAME)));