24
24
void city_refresh(struct city *pcity); /* call if city has changed */
27
30
void auto_arrange_workers(struct city *pcity); /* will arrange the workers */
31
39
void send_global_city_turn_notifications(struct conn_list *dest);
32
40
void send_city_turn_notifications(struct conn_list *dest, struct city *pcity);
33
41
void update_city_activities(struct player *pplayer);