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415
FT_Load_Char(face, key, FT_LOAD_DEFAULT);
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416
FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
418
421
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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422
width = max(1, slot->bitmap.width + (size == FS_NORMAL));
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height = max(1, slot->bitmap.rows + (size == FS_NORMAL));