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  • Committer: Bazaar Package Importer
  • Author(s): Ralf Hildebrandt
  • Date: 2005-04-09 00:06:43 UTC
  • mfrom: (1.1.1 upstream)
  • mto: This revision was merged to the branch mainline in revision 3.
  • Revision ID: james.westby@ubuntu.com-20050409000643-z0abtifbt9s20pcc
Tags: 4.21-3
Patch by Joachim Breitner to check more frequently if DPMS kicked in (closes: #303374, #286664).

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<?xml version="1.0" encoding="ISO-8859-1"?>
 
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<screensaver name="jigglypuff" _label="JigglyPuff">
 
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  <command arg="-root"/>
 
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  <number id="delay" type="slider" arg="-delay %"
 
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          _label="Animation Speed" _low-label="Slow" _high-label="Fast"
 
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          low="0" high="20000" default="20000"
 
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          convert="invert"/>
 
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  <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
 
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  <number id="complexity" type="slider" arg="-complexity %"
 
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          _label="Complexity" _low-label="Low" _high-label="High"
 
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          low="1" high="3" default="2"/>
 
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  <boolean id="random" _label="Random" arg-set="-random"/>
 
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  <number id="speed" type="slider" arg="-speed %"
 
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          _label="Rotation speed" _low-label="Slow" _high-label="Fast"
 
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          low="50" high="1000" default="250"/>
 
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  <number id="spherism" type="slider" arg="-spherism %"
 
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           _label="Sphere strength" _low-label="none" _high-label="strong"
 
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           low="0" high="1000" default="200"/>
 
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  <number id="hold" type="slider" arg="-hold %"
 
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           _label="Vertex-vertex force" _low-label="none" _high-label="strong"
 
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           low="0" high="1000" default="700"/>
 
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  <number id="distance" type="slider" arg="-distance %"
 
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           _label="Vertex-vertex behavior" _low-label="expand"
 
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           _high-label="collapse" low="0" high="1000" default="300"/>
 
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  <number id="damping" type="slider" arg="-damping %"
 
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           _label="Inertial damping" _low-label="Low" _high-label="High"
 
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           low="10" high="1000" default="500" convert="invert"/>
 
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  <number id="spooky" type="slider" arg="-spooky %"
 
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           _label="Spookiness" _low-label="None" _high-label="Spoooooky"
 
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           low="0" high="12" default="0"/>
 
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  <boolean id="wireframe" _label="Wireframe" arg-set="-wireframe"/>
 
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  <select id="color">
 
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   <option id="cycle"     _label="Cycle" arg-set=""/>
 
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   <option id="flowerbox" _label="Flower box" arg-set="-color flowerbox"/>
 
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   <option id="clownbarf" _label="Clown barf" arg-set="-color clownbarf"/>
 
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   <option id="chrome" _label="Chrome" arg-set="-color chrome"/>
 
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  </select>
 
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  <select id="start">
 
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   <option id="sphere" _label="Sphere" arg-set=""/>
 
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   <option id="tetrahedron" _label="Tetrahedron" arg-set="-tetra"/>
 
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  </select>
 
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  <_description>
 
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This little gem does bad things with quasi-spherical objects.
 
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The gist of it is that you have what is, structurally, a tetrahedron
 
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with tesselated faces. the vertices on these faces have forces on
 
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them in the form of one proportional to their distance from the surface
 
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of a sphere, and one which is proportional to how far they differ from
 
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some ideal distance from their neighbors. They also have inertia.
 
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The forces and distance are parameters and there are also a couple
 
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of visual parameters.
 
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The resulting effect can range from a shape that does nothing, to
 
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a frenetic polygon storm. Somewhere in between there it usually manifests
 
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as a blob that jiggles in a kind of disturbing manner. woo.
 
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It doesn't matter, however. You should just pick 'random'. It overrides all
 
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the other options, except for fps, delay and complexity.
 
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By Keith Macleod
 
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  </_description>
 
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</screensaver>
 
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