46
43
/* set up some matrices so that the object spins with the mouse */
49
glRotatef(rot_x, 1, 0, 0);
50
glRotatef(rot_y, 0, 1, 0);
51
glRotatef(rot_z, 0, 0, 1);
52
/* glRotatef (220.0, 0.0, 1.0, 0.0); */
53
/* glRotatef (65.0, 1.0, 0.0, 0.0); */
46
/* glRotatef (220.0, 0.0, 1.0, 0.0); */
47
/* glRotatef (65.0, 1.0, 0.0, 0.0); */
55
49
/* Phew. FINALLY, Draw the helix -- */
56
50
gleSetJoinStyle (TUBE_NORM_EDGE | TUBE_JN_ANGLE | TUBE_JN_CAP);