1
<?xml version="1.0" encoding="utf-8"?>
2
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
3
<!ENTITY legal SYSTEM "legal.xml">
4
<!ENTITY NETWORKGAMES SYSTEM "network-games.xml">
5
<!ENTITY appversion "2.12">
6
<!ENTITY manrevision "2.8">
7
<!ENTITY date "September 2004">
8
<!ENTITY app "<application>Iagno</application>">
9
<!ENTITY appname "Iagno">
10
<!ENTITY version "2.8">
13
(Do not remove this comment block.)
14
Maintained by the GNOME Documentation Project
15
http://developer.gnome.org/projects/gdp
16
Template version: 2.0 beta
17
Template last modified Feb 12, 2002
19
<!-- =============Document Header ============================= -->
20
<article id="index" lang="oc">
21
<!-- please do not change the id; for translations, change lang to -->
22
<!-- appropriate code -->
24
<title><application>Iagno</application> Manual V2.8</title>
26
<abstract role="description">
28
Iagno is a computer version of the game Reversi, more popularly called Othello.
34
<holder>Eric Baudais</holder>
35
</copyright><copyright><year>2007 - ubuntu-l10n-oci@lists.ubuntu.com</year><holder>La còla occitana de revirada d'Ubuntu</holder></copyright>
36
<!-- translators: uncomment this:
40
<holder>ME-THE-TRANSLATOR (Latin translation)</holder>
44
<!-- An address can be added to the publisher information. If a role is
45
not specified, the publisher/author is the same for all versions of the
48
<publishername> GNOME Documentation Project </publishername>
51
<legalnotice id="legalnotice">
53
Permission is granted to copy, distribute and/or modify this
54
document under the terms of the GNU Free Documentation
55
License (GFDL), Version 1.1 or any later version published
56
by the Free Software Foundation with no Invariant Sections,
57
no Front-Cover Texts, and no Back-Cover Texts. You can find
58
a copy of the GFDL at this <ulink type="help" url="ghelp:fdl">link</ulink> or in the file COPYING-DOCS
59
distributed with this manual.
61
<para> This manual is part of a collection of GNOME manuals
62
distributed under the GFDL. If you want to distribute this
63
manual separately from the collection, you can do so by
64
adding a copy of the license to the manual, as described in
65
section 6 of the license.
69
Many of the names used by companies to distinguish their
70
products and services are claimed as trademarks. Where those
71
names appear in any GNOME documentation, and the members of
72
the GNOME Documentation Project are made aware of those
73
trademarks, then the names are in capital letters or initial
78
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED
79
UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE
80
WITH THE FURTHER UNDERSTANDING THAT:
84
<para>DOCUMENT IS PROVIDED ON AN "AS IS" BASIS,
85
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
86
IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
87
THAT THE DOCUMENT OR MODIFIED VERSION OF THE
88
DOCUMENT IS FREE OF DEFECTS MERCHANTABLE, FIT FOR
89
A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
90
RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE
91
OF THE DOCUMENT OR MODIFIED VERSION OF THE
92
DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR
93
MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT,
94
YOU (NOT THE INITIAL WRITER, AUTHOR OR ANY
95
CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
96
SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
97
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
98
LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED
99
VERSION OF THE DOCUMENT IS AUTHORIZED HEREUNDER
100
EXCEPT UNDER THIS DISCLAIMER; AND
104
<para>UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL
105
THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE),
106
CONTRACT, OR OTHERWISE, SHALL THE AUTHOR,
107
INITIAL WRITER, ANY CONTRIBUTOR, OR ANY
108
DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION
109
OF THE DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH
110
PARTIES, BE LIABLE TO ANY PERSON FOR ANY
111
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
112
CONSEQUENTIAL DAMAGES OF ANY CHARACTER
113
INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
114
OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
115
MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR
116
LOSSES ARISING OUT OF OR RELATING TO USE OF THE
117
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT,
118
EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF
119
THE POSSIBILITY OF SUCH DAMAGES.
127
<!-- This file contains link to license for the documentation (GNU FDL), and
128
other legal stuff such as "NO WARRANTY" statement. Please do not change
132
<author role="maintainer">
133
<firstname>Eric</firstname>
134
<surname>Baudais</surname>
136
<address> <email>baudais@okstate.edu</email> </address>
139
<!-- This is appropriate place for other contributors: translators,
140
maintainers, etc. Commented out by default.
141
<othercredit role="translator">
142
<firstname>Latin</firstname>
143
<surname>Translator 1</surname>
145
<orgname>Latin Translation Team</orgname>
146
<address> <email>translator@gnome.org</email> </address>
148
<contrib>Latin translation</contrib>
155
<revnumber>Iagno Manual V2.8</revnumber>
156
<date>Setembre de 2004</date>
158
<para role="author">Eric Baudais
159
<email>baudais@okstate.edu</email>
161
<para role="publisher">GNOME Documentation Project</para>
165
<revnumber>0.1</revnumber>
166
<date>4 February 2000</date>
167
<authorinitials>EB</authorinitials>
169
First draft completed.
174
<revnumber>0,2</revnumber>
175
<date>5 February 2000</date>
176
<authorinitials>EB</authorinitials>
178
Added a footnote to why section. Fixed some typos.
183
<revnumber>0.3</revnumber>
184
<date>7 February 2000</date>
185
<authorinitials>EB</authorinitials>
187
Made the doc compliant with the GDP template. Clarified
193
<revnumber>1.0</revnumber>
194
<date>7 April 2000</date>
195
<authorinitials>EB</authorinitials>
197
Licensed the Iagno Manual under the FDL. Updated the
198
screenshots to the GDP standard theme, MicroGUI.
203
<releaseinfo>This manual describes version 2.12 of Iagno.
205
<!-- The following feedback information only applies to appliactions
206
listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
207
applications, please provide your own feedback info or remove thsi
208
section altogether -->
210
<title>Feedback</title>
211
<para>To report a bug or make a suggestion regarding the <application>Iagno</application> application or
212
this manual, follow the directions in the
213
<ulink url="ghelp:gnome-feedback" type="help">GNOME Feedback Page</ulink>.
215
<!-- Translators may also add here feedback address for translations -->
220
<indexterm zone="index">
221
<primary>Iagno</primary>
224
<!-- ============= Document Body ============================= -->
225
<!-- ============= Introduction ============================== -->
227
<title>Introduccion</title>
229
<title>What is Iagno?</title>
232
<application>Iagno</application> is a computer version of
233
the game Reversi, more popularly called Othello.
234
<application>Iagno</application> is a two player strategy
235
game similar to Go. The board is 8 by 8 with tiles that
236
are black on one side and white on the other side. The
237
object of <application>Iagno</application> is to flip as
238
many of your opponent's tiles to your color as possible
239
without your opponent flipping your tiles. This is done
240
by trapping your opponent's tiles between two tiles of
245
Iagno also features <link linkend="network-games">multiplayer</link> support with two
246
human players in hotseat or network mode.
250
To run <application>Iagno</application>, select
251
<guimenuitem>Iagno</guimenuitem> from the
252
<guisubmenu>Games</guisubmenu> submenu of the <guimenu>Main
253
Menu</guimenu>, or type <command>iagno</command> on the
259
<title>Why is Othello called Iagno?</title>
261
You're probably wondering why this game is called
262
<application>Iagno</application> instead of Othello or
263
even gnothello. The answer is complicated, and involves
264
things like trademarks and lawyers and whatnot.
266
it at that, I'll tell you a long and complicated lie about
267
the origin of the name <application>Iagno</application>.
270
On a stormy night, like those depicted so much in England,
271
a lonely programmer was sitting in front of his computer
272
screen. Ian had finished his masterpiece in gaming. It
273
was a fully interactive game of Othello and he decided
274
to play a pun with the name and called it gnothello for
275
the game was written using GNOME.
278
Later his buddies came over and like all programmers he
279
showed off his masterpiece. They all laughed in his face
280
and told Ian that his game was worthless and a pitiful
281
attempt to be a true hacker. After Ian kicked them out
282
he decided to rename his program Iago
285
Iago is Othello's nemesis in the play <citetitle>Othello
286
</citetitle> by William Shakespeare.
290
had manifested itself due to his game. Yet it still
291
didn't sound right. All GNOME programs have some part
292
of GNOME in it, Ian thought. After much thought he decided
293
on the name we have come to cherish, <application>Iagno
300
<title>Playing Iagno</title>
302
The board starts with four tiles arranged in a box on the
303
middle of the board. The tiles have the same color at each
304
corner, as shown in <xref linkend="start-shot"/>.
307
<figure id="start-shot">
308
<title>Starting Position</title>
312
<imagedata fileref="figures/START.png" format="PNG" srccredit="Eric Baudais"/>
315
<phrase>Screenshot of the starting position.</phrase>
322
Black goes first and places a tile on the board such that it
323
traps white's tiles between two of black's tiles. When black places
324
a tile on the board all of white's tiles between black's newly placed
325
tile and another black tile, in a horizontal, vertical, or diagonal row, are flipped over
326
and become black, as shown in <xref linkend="first-shot"/>.
329
<figure id="first-shot">
330
<title>First Move</title>
334
<imagedata fileref="figures/FIRST.png" format="PNG" srccredit="Eric Baudais"/>
337
<phrase>Screenshot of the first move.</phrase>
344
When there is tile trapped between two tiles, of an identical color
345
in the same row, the player captures tiles until another tile of the
346
player's color is encountered, as shown in <xref linkend="block-shot"/>.
347
The player can only take tiles that are
348
a direct result of the placing a tile on the board. Once a tile is
349
placed on the board the player cannot remove it and place the tile
350
somewhere else. If a player cannot move they forfeit their turn.
351
The game ends when it is no longer possible for either player to move.
353
<figure id="block-shot">
354
<title>White cannot capture the black tile in the center of the
355
middle column because there are white tiles blocking the ends of that
356
column. If it where blacks turn instead, black could place a tile at
357
the top of the column but would only flip the first of the two white
362
<imagedata format="PNG" fileref="figures/BLOCK.png" srccredit="Eric Baudais"/>
365
<phrase>Screenshot of black blocking.</phrase>
374
<sect1 id="settings">
375
<title>Game Settings</title>
378
<title>Player Color and Difficulty</title>
381
When you start Iagno the human player plays black and the computer player
382
plays white with the first level of difficulty. Using the
383
<guimenuitem>Players</guimenuitem> tab in the
384
<guisubmenu>Preferences</guisubmenu> dialog you can set the type of
385
player for each color. Human is of course you, level one is the
386
easiest computer player and level three is the hardest. You can set
387
both to human to play against a friend or set both to computer to
388
watch the computer play itself.
392
<sect2 id="quick-moves">
393
<title>Quick Moves Option</title>
396
This option is in the <guimenu>Settings</guimenu> menu. Then go to the
397
<guisubmenu>Preferences</guisubmenu> submenu in the <guimenuitem>Players
398
</guimenuitem> tab and it is initially off. When enabled this option
399
makes the computer player place its tiles faster.
403
<title>Nòta :</title>
405
Enabling this option does not force the computer player to move and does
406
not reduce the level of difficulty.
410
<figure id="player-shot">
411
<title>The Preferences menu with the Player tab highlighted.</title>
415
<imagedata format="PNG" fileref="figures/PLAYER.png" srccredit="Eric Baudais"/>
418
<phrase>Screenshot of the player settings.</phrase>
428
<sect1 id="animations">
429
<title>Aparéncia</title>
432
All the animation option are in the
434
<guimenu>Settings</guimenu>
435
<guisubmenu>Preferences </guisubmenu>
437
menus with the <guimenuitem>Appearance</guimenuitem> tab highlighted.
440
<sect2 id="animation-amount">
441
<title>Animacion</title>
444
This option controls the amount of animation present when each tile is
445
flipped, using radio buttons. Selecting the option <guibutton>none
446
</guibutton> will cause the tiles to change color instantaneously.
447
Selecting the <guibutton>option</guibutton> partial will cause the
448
animation to flip the tiles slowly. Selecting the <guibutton>complete
449
</guibutton> option will cause the tiles to flip slowly and smoothly.
454
<sect2 id="stagger-flips">
455
<title>Stagger Flips</title>
458
This option causes captured tiles along a row, column, or diagonal to
459
flip one after another, like dominoes, instead of all flipping
460
simultaneously. It has no effect on game play, but looks cool.
466
<title>Show Grid</title>
469
This option will display a grid on top of the playing surface. The
470
grid is useful to display because it shows the player exactly where
471
they are placing each tile.
477
This option should be enabled for beginning players to see the gameplay
484
<sect2 id="flip-final">
485
<title>Flip Final Results</title>
488
This option moves all the black tiles to the top of the board and all the
489
white tiles to the bottom of the board at the end of the game. This allows
490
you to visually see the outcome of the game.
494
<title>Nòta :</title>
496
This option does not affect the outcome of the game in any way.
502
<sect2 id="tile-set">
503
<title>Tile Set</title>
505
This option lets you choose the type of board and tiles which are displayed.
506
If you want to make your own tile sets use the classic tile set as a template
507
and change the texture and colors for different effects. When you make a new
508
tile set that works with Iagno send it to Ian Peters <email>itp@gnu.org</email>
509
and he will include it with the next distribution.
513
<title>Important:</title>
515
There are three tile sets which look the same, but have different
516
animations -- woodtrim, shrink, and blend.
520
<figure id="animation-shot">
521
<title>The Preferences menu with the Appearance tab highlighted.</title>
525
<imagedata format="PNG" fileref="figures/ANIMATION.png" srccredit="Eric Baudais"/>
528
<phrase>Screenshot of the animation settings.</phrase>
538
<!-- ============= Network games ===============================================
539
This doc is common to gnome-games. The file is pulled in from gnibbles directory
540
as a SVN symlink, and included here. Therefore translators only have to translate
541
the network stuff once, instead of one time for each game.
542
================================ -->
544
<!-- ============= Network Games Documentation =============================
545
This documentation is written so that is can be reused for all the
546
gnome-games which have network multiplayer support. Therefore no direct
547
references to a specific game should be made. Further, this file is currently
548
included in the various games as a SVN symlink. The figures can also
549
be included as SVN symlinks to avoid duplication of the same images.
552
<sect1 id="network-games">
553
<title>Network Games</title>
555
Iagno support networked multiplayer games which is provided by <ulink type="http" url="http://www.ggzgamingzone.org">GGZ Gaming Zone</ulink>. By connecting to a Iagno server
556
on the Internet, you can challenge other players in multiplayer games.
557
For news, updates and a list of servers to connect to, see the <ulink type="http" url="http://www.gnome.org/projects/gnome-games/">gnome-games website</ulink>.
560
To start the multiplayer game of Iagno, select <menuchoice><guimenu>Game</guimenu>
561
<guimenuitem>Network Game</guimenuitem></menuchoice> on the Iagno menu.
564
<sect2 id="connecting">
565
<title>Connecting to a Iagno network server</title>
567
The Iagno connection dialog is shown initially when starting a new
568
network game. This dialog allows you to select a server to connect to,
569
and the username that you will have while connected to that server.
573
It is possible to connect to a server with either a guest account or a normal
574
registered account. Guest accounts allows you to anonymously login, while
575
a normal login account allows you to reserve your own username which
576
is protected by the password that you choose.
579
<para> The <guimenuitem>Guest Login</guimenuitem> option should be selected
580
if you want an anonymous guest account. If you want to create a new
581
login account, then select the <guimenuitem>First-time Login</guimenuitem>
582
option, with the username, password and email of your choice.
583
If you have already created your account, you can connect by selecting
584
the <guimenuitem>Normal Login</guimenuitem> option, and enter the
585
username and password that you have chosen.
588
To connect to a server, click on the <guimenuitem>Connect</guimenuitem> button.
590
<figure id="connect">
591
<title>The Iagno network connection dialog.</title>
595
<imagedata fileref="figures/connect.png" format="PNG" srccredit="Andreas Røsdal"/>
598
<phrase>The Iagno network connection dialog.</phrase>
606
<title>Joining a game room</title>
608
Once you have successfully connected to a server, you can choose which game room to join. To play a multiplayer game of Iagno, select the Iagno room. If you want to host your own game, then click on the Launch button. This creates a new table where other players can participate in a game against you.
609
If there are any other games already started, then you can double-click on an existing game table to join it.
610
The list of game tables on the right shows you the number of available seats, which means the
611
number of players that can join the game table.
614
<title>This Iagno network dialog allows you to join a game room to find other players.</title>
618
<imagedata fileref="figures/tables.png" format="PNG" srccredit="Andreas Røsdal"/>
621
<phrase>This Iagno network dialog allows you to join a game room to find other players.</phrase>
627
When creating a new table for Iagno games, a preference dialog is displayed which allows you to
628
customize the game, such as set the minimum number of players for the game. Once the total
629
number of seats have been taken, then no more players are allowed to join that game table.
632
It is possible to chat with other players in network games. Ask for advice or help playing the games,
633
but please be polite against other players.
638
<title>Waiting for other players to join the game</title>
640
Once you have successfully joined a game table, then you have to wait until enough
641
players have joined the table. The <guimenuitem>Players List</guimenuitem> menu item
642
allows you to see a list of the players who have joined the game.
643
The game will begin immediately when the total number of players in the the game have been reached.
647
<sect2 id="playing-multiplayer">
648
<title>Playing multiplayer Iagno games</title>
650
Multiplayer Iagno games have pretty much the same rules as normal Iagno games,
651
except that you are now playing against human players. This means that other
652
strategies might possibly be better than when playing against AI players.
655
Once a player has won, the game ends and you can return to the initial network game screen.
656
Then you can play yet another game of addictive Iagno multiplayer!
666
<title>Known Bugs and Limitations</title>
668
<itemizedlist mark="opencircle">
671
The computer player for Iagno is easy to beat.
679
<title>Autors</title>
681
<application>Iagno</application> was written by Ian Peters
682
(<email>itp@gnu.org</email>). This manual was written by Eric Baudais
683
(<email>baudais@okstate.edu</email>).
684
To report a bug or make a suggestion regarding this application or
685
this manual, follow the directions in this
686
<ulink url="ghelp:gnome-feedback" type="help">document</ulink>.
689
<!-- For translations: uncomment this:
692
Latin translation was done by ME
693
(<email>MYNAME@MYADDRESS</email>). Please send all comments and
694
suggestions regarding this translation to SOMEWHERE.
702
<!-- ============= Application License ============================= -->
705
<title>Licéncia</title>
707
This program is free software; you can redistribute it and/or
708
modify it under the terms of the <citetitle>GNU General Public
709
License</citetitle> as published by the Free Software Foundation;
710
either version 2 of the License, or (at your option) any later
714
This program is distributed in the hope that it will be useful, but
715
WITHOUT ANY WARRANTY; without even the implied warranty of
716
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
717
<citetitle>GNU General Public License</citetitle> for more details.
720
A copy of the <citetitle>GNU General Public License</citetitle> is
721
included as an appendix to the <citetitle>GNOME Users
722
Guide</citetitle>. You may also obtain a copy of the
723
<citetitle>GNU General Public License</citetitle> from the Free
724
Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to
726
Free Software Foundation, Inc.
727
<street>59 Temple Place</street> - Suite 330
728
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
729
<country>USA</country>