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/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <werner.wm.mayer@gmx.de> *
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* This file is part of the FreeCAD CAx development system. *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <App/PropertyStandard.h>
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#include <Gui/Application.h>
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#include "PropertyModel.h"
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#include "PropertyItem.h"
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using namespace Gui::PropertyEditor;
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/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* This file is part of the FreeCAD CAx development system. *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "PropertyModel.h"
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#include "PropertyItem.h"
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using namespace Gui::PropertyEditor;
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/* TRANSLATOR Gui::PropertyEditor::PropertyModel */
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if (role == Qt::EditRole) {
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PropertyItem *item = static_cast<PropertyItem*>(index.internalPointer());
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QVariant data = item->data(index.column(), role);
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if (data.type() == QVariant::Double && value.type() == QVariant::Double) {
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// since we store some properties as floats we get some round-off
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// errors here. Thus, we use an epsilon here.
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double d = data.toDouble();
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double v = value.toDouble();
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if (fabs(d-v) > FLT_EPSILON)
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return item->setData(value);
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else if (data != value)
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return item->setData(value);