3
<name>CmdRaytracingNewProject</name>
5
<source>Raytracing</source>
6
<translation type="unfinished">Raytracing</translation>
9
<source>New project</source>
10
<translation type="unfinished"></translation>
13
<source>Write the initial povray file to render a part</source>
14
<translation type="unfinished"></translation>
18
<name>CmdRaytracingQuickRender</name>
20
<source>Raytracing</source>
21
<translation type="unfinished">Raytracing</translation>
24
<source>Render</source>
25
<translation type="unfinished"></translation>
28
<source>Renders the actual view</source>
29
<translation type="unfinished"></translation>
33
<name>CmdRaytracingWriteCamera</name>
35
<source>Raytracing</source>
36
<translation type="unfinished">Raytracing</translation>
39
<source>Write camera position</source>
40
<translation type="unfinished"></translation>
43
<source>Write the camera positon of the active 3D view in PovRay format to a file</source>
44
<translation type="unfinished"></translation>
48
<name>CmdRaytracingWritePart</name>
50
<source>Raytracing</source>
51
<translation type="unfinished">Raytracing</translation>
54
<source>Write the part</source>
55
<translation type="unfinished"></translation>
58
<source>Write the Part (object) of the active 3D view in PovRay format to a file</source>
59
<translation type="unfinished"></translation>
63
<name>RaytracingGui::DlgSettingsRay</name>
65
<source>Raytracing</source>
66
<translation>Raytracing</translation>
69
<source>Directories</source>
70
<translation>Verzeichnisse</translation>
73
<source>Default Project dir:</source>
74
<translation>Standard-Projektverzeichnis:</translation>
77
<source>Camera file name:</source>
78
<translation>Kamera-Dateiname:</translation>
81
<source>Part file name:</source>
82
<translation>Bauteil-Dateiname:</translation>
85
<source>TempCamera.inc</source>
86
<translation>TempCamera.inc</translation>
89
<source>TempPart.inc</source>
90
<translation>TempPart.inc</translation>
93
<source>Mesh export settings</source>
94
<translation>Einstellungen für exportierte Tessellierung</translation>
97
<source>max mesh deviation:</source>
98
<translation>Max. Abweichung der Tessellierung:</translation>
101
<source>Do not calculate vertex normals</source>
102
<translation>Keine Vertex-Normalen berechnen</translation>
105
<source>Write u,v coordinates</source>
106
<translation>(u,v)-Koordinaten herausschreiben</translation>
110
<name>Workbench</name>
112
<source>Raytracing tools</source>
113
<translation type="unfinished"></translation>